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Motif · from book 5

The blood bar

Tenth-floor saferoom rules imposed on the sixth, retroactively, as the brambles close in: a bar filled by kills, ten hours of rest when full, a random teleport out when it empties, no entry at zero. Fighting the never-ending thorns fills it without experience — fifteen minutes of garden duty every ten hours — which is how a party of hunters lived in Zockau's saferoom to the end.

First appears: Book 5

Series arc

Through book 5

Tenth-floor rules on the sixth (B5 ch. 52); garden duty against the thorns (B5 ch. 70).

Where they appear

Book Chapters they are in (of the book's) Where
5 — The Butcher's Masquerade 7/78 Ch. 52, Ch. 54, Ch. 55, Ch. 56, Ch. 58, Ch. 61, Ch. 70 · the book's own page

By book

The blood bar in book 5 — The Butcher's Masquerade

The AI's new status bar: all saferoom access, personal spaces included, now runs on tenth-floor rules — the bar counts down inside, ten hours when full, a random teleport out at zero, and kills fill it (ch. 52). Every hunter who has not trained is ejected at once, and Britney, who has not killed a thing all floor, is zapped out with an empty bar (ch. 54); blood-bar time is not to be wasted (ch. 55); full to enter the club, no drain inside (ch. 58); with the brambles it is exactly what they needed against untrained hunters (ch. 61); fifteen minutes of garden duty every ten hours fills it (ch. 70).