Motif · Book 1, Dungeon Crawler Carl
Player-killer skulls
The marks the AI hangs beside a crawler's name for each crawler killed — 'Crawler Killer X 3' on Frank Q, five skulls on Maggie My, one big skull and two small ones for Imani's twelve — and shown on the recap forming over Yolanda's head when she shoots Jack. The one achievement Carl wants to avoid: 'everyone else we meet won't know' it was deserved, so be wary of anyone who wears one.
Segment appearances
Progression
The mark Carl meets on the first floor: 'Crawler Killer X 3' beside Frank Q's name and five skulls beside Maggie My's, eight people between them (ch. 20); the one achievement he wants to avoid, because a skull by his name would mean nobody they met would talk to them (ch. 20, ch. 21). Imani wears one big skull and two small ones, Crawler Killer X 12, for the Meadow Lark residents she was forced to kill, and Carl tells the night staff to be wary of anyone with skulls by their name (ch. 22). Several of Le Mouvement wear them after the party's internal strife (ch. 31). The recap shows the skull icon forming over Yolanda's head after she shoots Jack, and Lucia Mar with four; her rottweilers, being pets, have none (ch. 39). Frank and Maggie's own recap shows what their skulls were earned for (ch. 43).