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Theme · Book 2, Carl's Doomsday Scenario

Entertainment as machinery

Everyone Carl meets is a part of the same inexorable machine — Zev's phrase — from the AI that tailors loot to the narrative, to the PR agent who asks him to repeat a line without coughing, to the prince who buys doomed crawlers for a game show. The game is cruel because cruelty is what tunnels.

Segment appearances

Progression

The machine is now visible from inside: NPCs printed and wiped (ch. 3), serials whose writers give their Elites plot armour and would gladly write in a popular crawler's death (ch. 7), a producer who agrees to a deal in thirty seconds (ch. 11), a trailer schedule public enough to aim a pulse at (ch. 20), a news anchor warning of 'real-life consequences for Borant' (epilogue). Carl works it — ratings for survival, a role for a life — and notes that the outrage over one singer is louder than the outrage over a planet (ch. 19).