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Motif · from book 2

The playbook

Named plays Carl and Donut can call without explanation — Panic, Mold Lion, Slime Time, Boomy Boy, Mic Drop, Go Long — after the mold lions teach them that a surrounded party needs canned reactions. Grows a play per crisis.

First appears: Book 2

Series arc

Through book 2

Founded (B2 ch. 12) and used in anger (B2 ch. 20, B2 ch. 22): six plays by the end of the floor.

Where they appear

Book Chapters they are in (of the book's) Where
2 — Carl's Doomsday Scenario 5/26 Ch. 12, Ch. 14, Ch. 18, Ch. 20, Ch. 22 · the book's own page

By book

The playbook in book 2 — Carl's Doomsday Scenario

Conceived in the mold-lion fight, when Carl has a plan Donut has never heard (ch. 7); begun with 'Panic' (ch. 12); 'The Boomy Boy' after the Dispenser (ch. 14); 'Slime Time' (Donut's favourite), named and turned down (ch. 18); 'Mold Lion' and 'Mic Drop' at the temple (ch. 20); Go long, 'With light!' in the krasue nest (ch. 22). Either may call a play; once called, no questions.