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Place · Book 2, Carl's Doomsday Scenario

The Dungeon

The eighteen-floor structure that replaces the surface of the Earth at 2:23 in the morning, into which some thirteen million people descend: a maze of quadrant-sized squares, safe rooms, tutorial guilds and boss lairs, run as a broadcast for an interstellar audience and collapsing a floor at a time on a timer.

Segment appearances

Arc

Book 2 adds the shape of the whole: floors three and six are one volcano-world (Over City, Hunting Grounds), the fourth and fifth are random (ch. 3), and its capital sprawls on the ninth (ch. 18); the eighteenth is a billionaires' retreat and the fifteenth is Sheol (ch. 3, ch. 24); the tenth has rules of its own (ch. 15, ch. 24); a Divine Guardian guards a fire gate on the twelfth (ch. 7). Stairwells now hide behind quests (ch. 12), and the door at the bottom says 'Mind the gap' (ch. 25).