Motif · Book 4, The Gate of the Feral Gods
Race and class
The third-floor choice that can never be unmade. Donut stays a cat and tricks Mordecai into being her manager by picking Former Child Actor; Carl turns down Hobgoblin and Sasquatch for Primal — a blank slate with every skill unlockable to 20 — and Compensated Anarchist. Eighty per cent of crawlers stay human.
Segment appearances
- Chapter 1 — Hump Town
- Chapter 4 — The Royal Chariot; Ifechi
- Chapter 17 — Jennifer and Dale's house
- Chapter 28 — Emberus
- Chapter 34 — Seeding the pond
- Epilogue — Epilogue: the Walk-On List
Progression
Glass Cannon for Donut (ch. 1); a cleric's clipped wings for Mordecai (ch. 1); shapeshifters taxonomised — changelings, doppelgangers, mimics, illusionists — and body-takers — Gondii, Intellect Hunters, Infiltrators (ch. 5, ch. 14); Boring Ol' Fighter (ch. 2); D-Bag Geek, Weather Engineer, Banana Farmer, Freelance Psychiatrist (ch. 6); Gut Rearranger (ch. 25); Lajabless, Crocodilian (ch. 4); Igneous (ch. 10, ch. 14); Kuhli (ch. 25); Lyrx Elf (ch. 28); a bune, 'the elves' of the lizard world (ch. 28). Specialisation on descent and a guild system announced for the sixth floor (ch. 33).