Threads and themes
The long fuses, and what the series is about. The open threads page is the ledger: what each book lit, moved and closed.
Threads
- 'You're not going to break me' from book 1 — Carl's mantra, first said to a safe-room ceiling after the You Monster! achievement and repeated whenever the game succeeds in making him feel like an asshole. The line the whole series will test.
- Addiction from book 2 — The dungeon's drugs, from the first offer: a waitress with blitz sticks instead of earth tobacco and a pharmacist to go with them — 'the last thing I needed was a new addiction'.
- Carl's family from book 1 — 'After a stint in the US Coast Guard, I ended up working as a marine tech.' What Carl says of himself in the first chapter, and what leaks out after: a mother who locked him in the basement with his father's Frogger machine whenever his father's friends came over, and who left; a heavily tattooed father who laughed at him, broke his slingshot and never replaced it, and drove on past a wrecked moving truck saying it was a shame.
- Samantha's body from book 4 — Half of a goddess in a sex doll's head: Psamathe's first escape from the Nothing split her, and half her essence took refuge in the nearest unoccupied naiad vessel, a Lika doll. Mordecai: the halves of a split soul 'will always try to reunite', but only in 'a proper vessel' — and when the reunion goes wrong the result is a withering spirit, not alive, not dead, haunting the object with very little power.
- Seeds from book 2 — 'All it takes is a little seed.' Carl's mother's line, remembered at the circus, becomes his long game: talking Grimaldi down instead of killing him, the frog-in-the-pot speech that gets a trailer pulsed from orbit. 'Mordecai had his plans. I had my own.'
- The collapse dead from book 4 — 'People who die in the collapse aren't really dead, but they're put in storage.' Maggie's claim, in Chris's voice, that the dead of the first night can be brought back, changed, and put in a crawler's path on the deeper floors; the Cookbook has hints of it and Mordecai has not been asked. The epilogue's word for them is the Collected.
- The count from book 4 — Carl's tally of administrators killed, begun on the fifth floor with a note in the 25th edition — 'One.' — after a toy exploded beside Loita in a shielded trailer. Written for Coolie and for a gnome girl named Bonnie; 'What I do from here on out is solely for me and my people.'
- The death of Geyrun from book 4 — Emberus's god quest from the fifth floor: his son Geyrun was murdered — 'Find out who did it and why' — with his brother Hellik, the obvious suspect, in council at the time; and a second quest, Kill Hellik.
- The Great Consensus from book 4 — A kua-tin ideal that Loita names beside system strength and True Unity when she blames Carl's culture for corrupting Zev's generation, whose young, she says, do not trust in it.
- The Oak Fell from book 2 — The elves' tree goddess and her antichrist. Three separate stories about angels, an oakwood anklet from a dead crawler, and a cat with an award-winning derriere become, in the minds of nine city elves, the end of days. Mordecai says this is twelfth-floor stuff.
- Waking the NPCs from book 2 — What the dungeon's people know about themselves: Mordecai's distinction between naturals, whose memories cannot be altered unless they sign away their rights, and the printed and imprinted rest, and the question, whenever an NPC seems to know more than it should, of what waking would mean.
Themes
- Entertainment as machinery — Everyone Carl meets is a part of the same inexorable machine — Zev's phrase — from the AI that tailors loot to the narrative, to the PR agent who asks him to repeat a line without coughing, to the prince who buys doomed crawlers for a game show. The game is cruel because cruelty is what tunnels.
- Staying human — 'If we get to the point where we don't help each other anymore, that's when we stop being human.' The book's argument with itself: Carl covers the Meadow Lark signs so no one farms the elderly for experience, is told by twenty percent of a focus group that he is carrying dead weight, and cannot decide whether keeping them alive was a kindness.
- The mobs are victims — The Hoarder begs in Spanish to be sent to Jesus; the Juicer is proud of Carl for fighting through the pain; the tuskling courtesans seem to have no memory of the ball; the goblin shamanka wants only to breed in peace deeper down. Mordecai warns it will not always be so, and that there are no gods here — only those who pay for the privilege.