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Motif · from book 1

Player-killer skulls

The marks the AI hangs beside a crawler's name for each crawler killed — 'Crawler Killer X 3' on Frank Q, five skulls on Maggie My, one big skull and two small ones for Imani's twelve — and shown on the recap forming over Yolanda's head when she shoots Jack. The one achievement Carl wants to avoid: 'everyone else we meet won't know' it was deserved, so be wary of anyone who wears one.

First appears: Book 1

Series arc

Through book 1

'Crawler Killer X 3' beside Frank Q's name and five skulls beside Maggie My's (B1 ch. 20); the achievement Carl wants to avoid (B1 ch. 21); Imani's one big skull and two small, Crawler Killer X 12, for the residents she was forced to kill (B1 ch. 22); skulls on several of Le Mouvement (B1 ch. 31); the icon forming over Yolanda's head on the recap, four by Lucia Mar's name and none on her pets (B1 ch. 39).

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 4/48 Ch. 20, Ch. 21, Ch. 22, Ch. 39 · the book's own page

By book

Player-killer skulls in book 1 — Dungeon Crawler Carl

The mark Carl meets on the first floor: 'Crawler Killer X 3' beside Frank Q's name and five skulls beside Maggie My's, eight people between them (ch. 20); the one achievement he wants to avoid, because a skull by his name would mean nobody they met would talk to them (ch. 20, ch. 21). Imani wears one big skull and two small ones, Crawler Killer X 12, for the Meadow Lark residents she was forced to kill, and Carl tells the night staff to be wary of anyone with skulls by their name (ch. 22). Several of Le Mouvement wear them after the party's internal strife (ch. 31). The recap shows the skull icon forming over Yolanda's head after she shoots Jack, and Lucia Mar with four; her rottweilers, being pets, have none (ch. 39). Frank and Maggie's own recap shows what their skulls were earned for (ch. 43).