Place · Book 2, Carl's Doomsday Scenario
The Desperado Club
Known in the first book only as a dagger tattoo burned onto Carl's neck and Donut's shoulder out of a Bronze Asshole's Box, three drink tickets, and a warning that holding a Desperado Pass forfeits a Vanquisher pass. Mordecai will not discuss it before the third floor.
Segment appearances
- Chapter 1 — The jury room
- Chapter 2 — Race and class
- Chapter 12 — Mongo holds the pyramid
- Chapter 13 — Mordecai's room
- Chapter 14 — The One-Eyed Narwhal
- Chapter 15 — The Desperado Club
- Chapter 18 — Miss Quill
- Chapter 21 — Katia
- Chapter 22 — The Mysterious Letter
- Chapter 23 — Ten sticks of dynamite
- Chapter 24 — Remex
- Chapter 25 — Carl's Doomsday Scenario
Arc
Entered at last (ch. 15): a public first room, a crocodilian on the members' door, privacy bubbles, bots, nine doors — Bitches, Penis Parade, Jobs, the Silk Road, Restrooms, the unlit Guild-O-Rama, Casino and Hunting Grounds, and an unmarked back room — and the same room from every entrance on the floor. Quint's pharmacy; Pustule's booth (ch. 16); a 100,000-gold comp chip for a casino not yet open (ch. 13). Its back room is the only shelter from the blast and Katia has no pass (ch. 24).