Place · Book 5, The Butcher's Masquerade
The Royal Palace of Princess Donut
The party's own rooms behind a door in every saferoom, bought on the fourth floor with the AI's coupons: three level-three spaces conjoined into a level five, with a manager's door, a two-hour bed, a shower that lowers detectability, a crafting studio and a training room. Named by Donut. Katia's space is part of it; if she leaves, it shrinks.
Segment appearances
- Chapter 1 — The vice principal's office
- Chapter 2 — Night weasels
- Chapter 4 — Golden Throat
- Chapter 5 — Zockau
- Chapter 6 — Miriam, Pony and Bianca
- Chapter 7 — Whataburger
- Chapter 8 — The Night Wyrm's web
- Chapter 9 — Just Wait Until Your Daddy Gets Home
- Chapter 10 — No dinosaurs of any kind
- Chapter 11 — The Recital
- Chapter 12 — No matter what
- Chapter 17 — The security checkpoint
- Chapter 21 — CrawlCon
- Chapter 30 — A Valtay landing vessel
- Chapter 32 — The Ultimate Training Room
- Chapter 34 — How to kill a mantis
- Chapter 35 — Ballroom Blitz
- Chapter 36 — Swole
- Chapter 38 — Edict
- Chapter 39 — Prepotente Town Number Four
- Chapter 40 — Kapitan Whiskers
- Chapter 52 — Gehenna Bramble
- Chapter 57 — I Take it All Back
- Chapter 69 — The prize counter
Arc
A Mercenary Quarters door beside Mordecai's, an Advanced Bomber's Studio with a simulator and a dissecting bench, a Magic Workshop, a shrine that takes five per cent (ch. 3, ch. 4); thirty-four boxes in a row to the wall (ch. 8); a note knifed to the outside of the door (ch. 10); a Guild Common Area, a stable, Instacots (ch. 21); a vocal booth (ch. 36); Katia's own, arranged like a house, with beanies on the table (ch. 57).