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Chapter 3 of 78 · Book 5, The Butcher's Masquerade

Chapter 3 — Quasar

Book: The Butcher's Masquerade · Part: The Hunt · Previous: Chapter 2 — Night weasels · Next: Chapter 4 — Golden Throat · Floor: Floor 6 — The Hunting Grounds · Series: the series

Opening

“I would like some time alone with my client,” my new attorney had said the moment he appe

Summary

The lawyer. Asking for one worked, though everything Carl has read says lawyers do not exist before the tenth floor: a four-and-a-half-foot gray alien, a Nullian — 'the Null' — in a tan suit with a gyrating hula-girl tie, a vape pen whose smoke pixelates (a hologram), and a rapid-fire New York mouth. Quasar, Advocate of Crawler #4,122. Orren will not leave his own office; he turns his chair and bounces a rubber ball off the wall with his receptors allegedly off. Quasar's briefing: the naked Valtay are the worst kind, liaisons are rats who manufacture impasses so they can 'take out their magic dick wands', and from now on Carl says nothing to one except 'I want to talk to my lawyer.' Quasar says Orren was trying to get Carl to pick the Gate up while it was under administrative hold, which would have deleted it. Quasar represents Carl alone — not the cat, not 'the weird lady who turned into a shovel' — for credits enough to keep him in receptor tugs; nobody hires nulls; on the tenth floor a crawler becomes a citizen and the Syndicate bends him over, 'I am the condom.' Nothing stops the Skull Empire bribing him except that Carl is already so screwed that doing nothing would suffice. Why a lawyer now: a sub-minister of the Native Species Agency has taken an interest; the universe's four lubricants are blood, tears, taxes and lawyers. The leverage is Carl's entertainment value — 'It's Remex the Grand all over again.' Carl will not sell the Gate. He wants collateral.

The collateral is the four cretins from the Desperado Club — Bomo, the Sledge, Clay-ton and Very Sullen — delivered to the personal space as free mercenaries for floors six through eight, a Mercenary Quarters door appearing beside Mordecai's. Bomo carries a level-15 Teleport to Stairwell spell (every exit on the floor, a twenty-five-day cooldown); the Sledge carries a spell the lawyer suggested, Zerzura — the spell Remex the Grand once used, studied in school for the carnage it led to and the exit deal it bought: 'You ask for this spell, and they'll fall over themselves to give it to you […] Everybody likes carnage when it's not them.' Katia is level 52 now, from flooding Larracos, with Steely Skin. Louis and Firas have recovered the flying house from the changelings; Katia will join Meadow Lark and Bautista's team a few hours south before the hunters are released, and stays in the party only until the guild system is understood. Carl buys the Advanced Bomber's Studio and a Magic Workshop; the Emberus shrine bubbles in the corner and takes its five per cent.

Characters

Locations

Motifs