Place · Book 7, This Inevitable Ruin
Safe rooms
Restaurants, bus stations and storm shelters lifted whole from the surface and set into the maze, where no violence is possible, food is served by surly Bopca Protectors, and three screens count down the collapse, the next episode, and the living. Mobs that attack inside one are teleported out — a rule that cuts both ways.
Segment appearances
- Chapter 1 — Porthus; Welcome to Faction Wars
- Chapter 2 — Hosers and achievements
- Chapter 4 — Gloom Wraith Phase
- Chapter 5 — Dante; Sir Rendlegore
- Chapter 6 — Party Planner
- Chapter 7 — Donut Holes; the Semeru dwarf
- Chapter 8 — Larracos, City of Dreams
- Chapter 10 — Hamed's club; the small wedding
- Chapter 11 — Tipid; fifty thousand
- Chapter 12 — The base camp; Tina
- Chapter 14 — The flag room and the Ramp-Up
- Chapter 15 — The Rolling Battle Formation Ball
- Chapter 16 — Everly; Glory Bound
- Chapter 29 — The Bamboozle
- Chapter 30 — Comrades
- Chapter 31 — Drop troopers; Tripper
- Chapter 32 — King Rust arrives
- Chapter 33 — Parlay
- Chapter 39 — Alliances break; Operation Snake Pit
- Chapter 40 — Little Günter; a dragon chain
- Chapter 41 — The production facility; Aryl goes dark
- Chapter 45 — Prepotente's rant
- Chapter 46 — Operation Snake Pit: the line of succession
- Chapter 49 — Bijou, Theia and Khepri
- Chapter 56 — Justice Light; the Nest
- Chapter 57 — Thirty-two boxes; the last prisoner
- Chapter 59 — Operation Ruin
- Chapter 61 — The War Mage Rebellion
- Chapter 69 — Interlude — Several days earlier; Interlude — Rosetta; Zarogoths
- Chapter 70 — City of Broken Dreams
- Chapter 76 — The Oak Fell
- Chapter 78 — The Scavenger's daughter is with us now
- Chapter 81 — Executive Order 11905
- Chapter 82 — Ursensus
- Chapter 84 — And then there were two
- Chapter 85 — Zerzura
- Chapter 86 — We just need to kill you
- Chapter 87 — The Nothing has been broken
Arc
Doggie doors between the college tower, the base's bait shop, a Shanty Town shack, an espresso stand in Reaver country (ch. 7, ch. 29, ch. 82); the blood bar drains only inside them (ch. 12); a mercenary cannot cast an offensive spell in one (ch. 5); the last one at the bottom of the pit (ch. 86).