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Place · from book 1

Safe rooms

Restaurants, bus stations and storm shelters lifted whole from the surface and set into the maze, where no violence is possible, food is served by surly Bopca Protectors, and three screens count down the collapse, the next episode, and the living. Mobs that attack inside one are teleported out — a rule that cuts both ways.

First appears: Book 1

Series arc

Through book 2

Pubs with rent, and Mordecai in all of them (B2 ch. 4, B2 ch. 14).

Through book 1

Seven seen; their rules used as weapons three times. From B1 ch. 39 they close an hour before collapse.

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 28/48 5, 8–10, 12–14, 18–20, 22, 26–32, 36–44, 47 · the book's own page
2 — Carl's Doomsday Scenario 17/26 1, 3–8, 14–15, 17–21, 24–26 · the book's own page

By book

Safe rooms in book 1 — Dungeon Crawler Carl

Seven in the book: Tally's Polish McDonald's (ch. 9), the bus-station room with experience cookies (ch. 19), an Alabama Waffle House the residents will not leave and a Peruvian Taco Bell (ch. 22, ch. 26), a French storm shelter with a mailbox (ch. 30), Big Shot Chicken under siege (ch. 38–ch. 40), and an industrial kitchen with a rude toaster (ch. 41). Their rules do the plot's work: no violence, so Frank and Maggie freeze (ch. 20); mobs teleport out when they attack, so the elemental can be baited through the door (ch. 40); explosives are inert inside, so the MOAB can be built (ch. 40). From ch. 39 they close an hour before collapse.

Safe rooms in book 2 — Carl's Doomsday Scenario

Pubs and inns now, with rent: the Belly-Rubbed Pug at ten gold (ch. 4), the One-Eyed Narwhal at twenty (ch. 14), an unnamed bare room with one shower (ch. 19). Mordecai appears in all of them. Explosives are inert inside; spells mostly won't cast; an event quest can lock hosts out (ch. 24).