Crawler 4,122
Browse
Aa
Look
Theme
Text size

Saved in this browser only.

Talk about book 6 on Discord

Motif · from book 1

Faction Wars

The ninth floor's war, named by Prince Maestro on his own show: nine factions, the Skull Clan victorious six times in the last ten, the Blood Sultanate almost always the first eliminated, and a War Leader's seat the prince intends to take.

First appears: Book 1

Series arc

As of book 6. Named in book 1, mapped in book 4, joined in book 5, and in book 6 governed: nine teams at a table, adjutants defined, a tenth team proposed by Juice Box, emergency action items from an empress, one meant to delete the Posse, a Baroness chosen with a thumb, six teams held by quarantine. At the end Carl hands the votes to the audience with a politely worded emergency item: the protections come off at 98%, the Home Team passes at 52% with Juice Box and Sir Ferdinand as co-warlords, the field gets bigger, and the Valtay's answer is 150,000 mercenaries while a freighter of former crawlers arrives in orbit. The ninth floor is next.

Open threads

Status is open or resolved; the chapter after it is the last one that moved the thread.

Thread Opened Status
Consequences of the flood B4 ch. 34 open · B6 ch. 72 — The consequence is a seat: the tenth team, the Home Team, is Larracos, with Juice Box and Sir Ferdinand as co-warlords. Katia got her crown for opening the Gate and flooding the city (ch. 19).
The Princess Posse in Faction Wars, and the safety-protocol vote B5 ch. 77 open · B6 ch. 72 — Votes handed to the audience by emergency item: protections off at 98%, a tenth team at 52%, a bigger field; six teams tried to quit and were held by quarantine.
Empress D'Nadia's Prism in the war, and outside Larracos B5 ch. 77 open · B6 ch. 35 — Three emergency action items, one to delete the Posse from the war, all rejected, and Donut's sponsorship sold to a waste company in the middle of a fight (ch. 29). The Prism keeps its seat.
The Home Team: Juice Box and Sir Ferdinand as co-warlords B6 ch. 72 open — Passed at 52%; Larracos as base; peace rules until the game; an adjutant to be assigned; Rosetta's worry about what the AI does for them.
The Valtay solution: extinction by mercenary B6 ch. 73 open — Over 150,000 armed mercenaries and private armies admitted to Faction Wars, split among eight teams, to kill every crawler and the NPC rebels; the AI allowed it — 'It was a trap. It had to be.' Protections off at 98%.

All threads: Open threads.

Through book 1

Named by Prince Maestro on his own stage: his family's Skull Clan has won six of the last ten, the Blood Sultanate is almost always the first of the nine eliminated, and he will be War Leader this season (B1 ch. 43).

Through book 2

Filled in from three sides: the system-wide protection that lets factions fight without dying (B2 ch. 15); Prince Stalwart, whom Carl takes to be on the ninth floor setting it up (B2 ch. 19); and the Blood Sultanate's bought permanent seat (B2 ch. 26).

Through book 3

Mordecai over the Ring of Divine Suffering: every winner's champion has one, the factions send tourists to farm them, and crawlers ride the ninth floor 'like it's a tornado passing by overhead' (B3 ch. 30).

Through book 4

Mordecai's full account over a map (B4 ch. 24); seven factions sue and lose (B4 ch. 28); Priestly on the city's end (B4 ch. 33); half the armies caught in a flooded Larracos (B4 ch. 34).

Through book 5

Two spots open — the Dreadnoughts and the Burrowers gone (B5 ch. 1, B5 ch. 77) — and the Princess Posse takes one by crowd-funding (B5 ch. 56, B5 ch. 77): Carl and Donut co-warlords, fifteen action items, a contractual vote to remove the sponsors' safety protections standing at two to seven. 'We have two floors to get through, and then we're coming for you.'

Through book 6

Nine teams at a table of ten and an adjutant defined (B6 ch. 21); a tenth team proposed (B6 ch. 22); emergency action items (B6 ch. 35); the Baroness (B6 ch. 36); six teams held by quarantine (B6 ch. 48); the votes handed to the audience — protections off at 98%, a Home Team, a bigger field (B6 ch. 72); 150,000 mercenaries and a freighter of former crawlers (B6 ch. 73).

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 1/48 Ch. 43 · the book's own page
2 — Carl's Doomsday Scenario 4/26 Ch. 2, Ch. 15, Ch. 19, Ch. 26 · the book's own page
3 — The Dungeon Anarchist's Cookbook 2/35 Ch. 30, Ch. 32 · the book's own page
4 — The Gate of the Feral Gods 3/35 Ch. 24, Ch. 28, Ch. 34 · the book's own page
5 — The Butcher's Masquerade 15/78 1, 3, 15, 22, 38, 41–42, 53–54, 56, 58–59, 62, 74, 77 · the book's own page
6 — The Eye of the Bedlam Bride 24/74 0, 3, 7, 12, 17, 19–21, 26, 29, 34–35, 46, 48, 52, 54–55, 59, 61, 64–65, 67, 72–73 · the book's own page

By book

Faction Wars in book 1 — Dungeon Crawler Carl

Named by Prince Maestro from his own stage: his family's Skull Clan has won six of the last ten Faction Wars, the Blood Sultanate is almost always the first of the nine eliminated, and he will be there this season as War Leader (ch. 43).

Faction Wars in book 2 — Carl's Doomsday Scenario

The ninth floor's war, filled in from three directions: Mordecai on the system-wide protection that lets the factions fight without dying (ch. 15); Carl's realisation that Prince Stalwart is on the ninth floor setting it up (ch. 19); and Odette on the Blood Sultanate, which only has a place because it bought a permanent spot early on (epilogue). Maggie's Legendary Skill potion would cost many million gold to buy; at the faction wars each clan fills a war chest with such potions and rings (ch. 2).

Faction Wars in book 3 — The Dungeon Anarchist's Cookbook

Mordecai, over the Ring of Divine Suffering: every Faction Wars winner's champion has one of these rings, the factions get idiots to hunt them on the sixth floor, and crawlers do not get involved — they ride the ninth floor 'like it’s a tornado passing by overhead' (ch. 30). The Cookbook's note on deities adds that the big gods are sponsored by rich players of a separate game on the twelfth floor (ch. 32).

Faction Wars in book 4 — The Gate of the Feral Gods

Mordecai's full account over Katia's map: nine petals around Larracos, fifteen thousand troops each, gear bought from crawlers once the sixth floor opens, mercenaries hired deep in the city, no fighting until the crawlers arrive, tourists who respawn and NPCs who do not, the King's Point for the last winner (ch. 24). Seven factions sue over the Gate and lose (ch. 28); Priestly's account of the city's end (ch. 33); half the armies hidden in Larracos when Carl floods it (ch. 34).

Faction Wars in book 5 — The Butcher's Masquerade

The Dreadnoughts abandon their stake and nobody can fill the seat (ch. 1); the Gate is promised back on the ninth floor, to sow chaos in the faction wars (ch. 3); hunters here won places in faction armies at camp (ch. 22); the Burrowers, usually out second after the nagas (ch. 38); a franchised prince and a naga's brother (ch. 42). By the end the Burrowers have dropped out at the last minute and the Princess Posse has fielded troops in spot three, Carl and Donut are co-warlords, fifteen action items await votes, one of them contractual — Remove Safety Protections For Faction Sponsors — and the vote is two to seven (ch. 77). Leverage, Carl says, to get as many people to the tenth floor as possible.

Faction Wars in book 6 — The Eye of the Bedlam Bride

Nine teams at a round table of ten, an adjutant defined, Larracos still drowned (ch. 21); a tenth team of NPCs proposed (ch. 22); emergency action items (ch. 35); the Baroness chosen (ch. 36); six teams try to quit and are held by quarantine (ch. 48); the votes handed to the audience: protections off at 98%, the Home Team under Juice Box and Sir Ferdinand, a bigger field (ch. 72); 150,000 mercenaries and a freighter of former crawlers on their way (epilogue).