Chapter 5 of 48 · Book 1, Dungeon Crawler Carl
Chapter 5 — Inventory and the ratings panel
Book: Dungeon Crawler Carl · Part: The First Floor · Previous: Chapter 4 — The character sheet · Next: Chapter 6 — Donut talks · Floor: Floor 1 — The Tutorial · Series: the series
Opening
“I’ve just activated your inventory,” Mordecai said, waving a hand.
Summary
Inventory is activated — basically unlimited storage for anything he can lift for four seconds — and the missed achievements play, Podophilia among them for crushing the engineer barefoot: 'Hey! That’s my fetish!' Safe rooms are sketched as an aside: restrooms, sleeping cubicles, sometimes food, no time limit.
Ten boxes open all at once: a Toad Cudgel, a poker, dynamite, the Goblin Pass branded onto his forearm, the Nightgaunt Cloak, the Trollskin Shirt, a toe ring instead of shoes, and from the Legendary Pet Box an Enhanced Pet Biscuit. Carl is leaning toward selling it when Donut leaps up and eats it from his hand, and splatters into a quivering blob. It did not teleport away, so Mordecai reads it as no bad result: a transformation, five or ten minutes.
Characters
- Carl — Learns the inventory; reaches level 2; opens ten boxes and gets a toe ring instead of shoes.
- Mordecai — Lays out the rules and the risks.
Locations
- Tutorial guilds — The guild room; Donut's cocoon on the floor.
- Safe rooms — Explained before one is seen; while Donut transforms, Carl also learns the rule he recalls in chapter 20: no violence or stealing, three strikes.
Motifs
- Carl's inventory — Activated here.
- The show — The AI plays to it already: Podophilia and the promise of rewards for more.