Motif · from book 1
Faction Wars
The ninth floor's war, named by Prince Maestro on his own show: nine factions, the Skull Clan victorious six times in the last ten, the Blood Sultanate almost always the first eliminated, and a War Leader's seat the prince intends to take.
First appears: Book 1
Series arc
As of book 7. Named in book 1, mapped in book 4, joined in book 5, governed in book 6; book 7 is the war. Ten teams on nine wedges round a funnel city, a sixty-hour ceasefire, a 180-hour Ramp-Up with no offensive magic or teleports, open hostilities, and the Peeling of Larracos; throne rooms held for six hours; 293 stairwells that open only when it is won or thirty hours before the collapse. It is fought by exploit — craft magic that ignores protections, acid from a bar scroll, a bait shop's back door that a mantis team still uses, a mount through a teleport trap — and ruled by adjutants and quorums; a residual's action items restore the original rule that every soldier of a beaten team drops dead. The Posse wins by forfeit when Team Retribution's two warlords take a city to the twelfth floor; 20,221 crawlers reach the tenth, a record; about 28,000 of 50,000 veterans go back to a ship that is now armed.
Open threads
Status is open or resolved; the chapter after it is the last one that moved the thread.
| Thread | Opened | Status |
|---|---|---|
| Consequences of the flood | B4 ch. 34 | resolved · B7 ch. 85 — The city was drained to the castle's top tower, defended ring by ring, and finally sent whole to the twelfth floor by Zerzura. |
| The Princess Posse in Faction Wars, and the safety-protocol vote | B5 ch. 77 | resolved · B7 ch. 85 — Won, by forfeit, with fifty thousand veterans and a record count through. |
| Empress D'Nadia's Prism in the war, and outside Larracos | B5 ch. 77 | resolved · B7 ch. 27 — Dead in her warehouse castle to clockwork Mongos, credited to the real one; her dynasty bankrupt; the Prism's assets to the Posse. |
| The Home Team: Juice Box and Sir Ferdinand as co-warlords | B6 ch. 72 | resolved · B7 ch. 85 — Team Retribution won the war for the Posse by losing it: Ferdinand went to the twelfth floor with the city and Juice Box into the Nothing; both left the realm and forfeited. |
| The Valtay solution: extinction by mercenary | B6 ch. 73 | resolved · B7 ch. 85 — Failed: 20,221 crawlers are left at the end of the ninth, a record; the 150,000 mercenaries are dead, conscripted, or sent home. |
All threads: Open threads.
Through book 1
Named by Prince Maestro on his own stage: his family's Skull Clan has won six of the last ten, the Blood Sultanate is almost always the first of the nine eliminated, and he will be War Leader this season (B1 ch. 43).
Through book 2
Through book 3
Mordecai over the Ring of Divine Suffering: every winner's champion has one, the factions send tourists to farm them, and crawlers ride the ninth floor 'like it's a tornado passing by overhead' (B3 ch. 30).
Through book 4
Through book 5
Two spots open — the Dreadnoughts and the Burrowers gone (B5 ch. 1, B5 ch. 77) — and the Princess Posse takes one by crowd-funding (B5 ch. 56, B5 ch. 77): Carl and Donut co-warlords, fifteen action items, a contractual vote to remove the sponsors' safety protections standing at two to seven. 'We have two floors to get through, and then we're coming for you.'
Through book 6
Nine teams at a table of ten and an adjutant defined (B6 ch. 21); a tenth team proposed (B6 ch. 22); emergency action items (B6 ch. 35); the Baroness (B6 ch. 36); six teams held by quarantine (B6 ch. 48); the votes handed to the audience — protections off at 98%, a Home Team, a bigger field (B6 ch. 72); 150,000 mercenaries and a freighter of former crawlers (B6 ch. 73).
Through book 7
Where they appear
| Book | Chapters they are in (of the book's) | Where |
|---|---|---|
| 1 — Dungeon Crawler Carl | 1/48 | Ch. 43 · the book's own page |
| 2 — Carl's Doomsday Scenario | 4/26 | Ch. 2, Ch. 15, Ch. 19, Ch. 26 · the book's own page |
| 3 — The Dungeon Anarchist's Cookbook | 2/35 | Ch. 30, Ch. 32 · the book's own page |
| 4 — The Gate of the Feral Gods | 3/35 | Ch. 24, Ch. 28, Ch. 34 · the book's own page |
| 5 — The Butcher's Masquerade | 15/78 | 1, 3, 15, 22, 38, 41–42, 53–54, 56, 58–59, 62, 74, 77 · the book's own page |
| 6 — The Eye of the Bedlam Bride | 24/74 | 0, 3, 7, 12, 17, 19–21, 26, 29, 34–35, 46, 48, 52, 54–55, 59, 61, 64–65, 67, 72–73 · the book's own page |
| 7 — This Inevitable Ruin | 33/89 | 1, 6, 8–9, 11, 13–14, 19, 23–24, 26–27, 32, 35, 37, 42, 45–46, 49, 55–56, 58–59, 61, 68–69, 74, 76–77, 79, 84–85, 88 · the book's own page |
By book
Faction Wars in book 1 — Dungeon Crawler Carl
Named by Prince Maestro from his own stage: his family's Skull Clan has won six of the last ten Faction Wars, the Blood Sultanate is almost always the first of the nine eliminated, and he will be there this season as War Leader (ch. 43).
Faction Wars in book 2 — Carl's Doomsday Scenario
The ninth floor's war, filled in from three directions: Mordecai on the system-wide protection that lets the factions fight without dying (ch. 15); Carl's realisation that Prince Stalwart is on the ninth floor setting it up (ch. 19); and Odette on the Blood Sultanate, which only has a place because it bought a permanent spot early on (epilogue). Maggie's Legendary Skill potion would cost many million gold to buy; at the faction wars each clan fills a war chest with such potions and rings (ch. 2).
Faction Wars in book 3 — The Dungeon Anarchist's Cookbook
Mordecai, over the Ring of Divine Suffering: every Faction Wars winner's champion has one of these rings, the factions get idiots to hunt them on the sixth floor, and crawlers do not get involved — they ride the ninth floor 'like it’s a tornado passing by overhead' (ch. 30). The Cookbook's note on deities adds that the big gods are sponsored by rich players of a separate game on the twelfth floor (ch. 32).
Faction Wars in book 4 — The Gate of the Feral Gods
Mordecai's full account over Katia's map: nine petals around Larracos, fifteen thousand troops each, gear bought from crawlers once the sixth floor opens, mercenaries hired deep in the city, no fighting until the crawlers arrive, tourists who respawn and NPCs who do not, the King's Point for the last winner (ch. 24). Seven factions sue over the Gate and lose (ch. 28); Priestly's account of the city's end (ch. 33); half the armies hidden in Larracos when Carl floods it (ch. 34).
Faction Wars in book 5 — The Butcher's Masquerade
The Dreadnoughts abandon their stake and nobody can fill the seat (ch. 1); the Gate is promised back on the ninth floor, to sow chaos in the faction wars (ch. 3); hunters here won places in faction armies at camp (ch. 22); the Burrowers, usually out second after the nagas (ch. 38); a franchised prince and a naga's brother (ch. 42). By the end the Burrowers have dropped out at the last minute and the Princess Posse has fielded troops in spot three, Carl and Donut are co-warlords, fifteen action items await votes, one of them contractual — Remove Safety Protections For Faction Sponsors — and the vote is two to seven (ch. 77). Leverage, Carl says, to get as many people to the tenth floor as possible.
Faction Wars in book 6 — The Eye of the Bedlam Bride
Nine teams at a round table of ten, an adjutant defined, Larracos still drowned (ch. 21); a tenth team of NPCs proposed (ch. 22); emergency action items (ch. 35); the Baroness chosen (ch. 36); six teams try to quit and are held by quarantine (ch. 48); the votes handed to the audience: protections off at 98%, the Home Team under Juice Box and Sir Ferdinand, a bigger field (ch. 72); 150,000 mercenaries and a freighter of former crawlers on their way (epilogue).
Faction Wars in book 7 — This Inevitable Ruin
The rules, read drunk by Cascadia: capture the castle; the city closed until four teams remain, then the Peeling; defenders win by holding a week, attackers by six hours in the throne room; a team dies with its warlords or its own throne room; 293 stairwells that open only at the end (ch. 1). Four phases, and a Ramp-Up of 180 hours with no offensive magic and no teleports (ch. 14). Everything else is exploit and loophole: craft magic that ignores protections (ch. 24), acid from a bar scroll (ch. 25), a fifth-floor bait shop as a back door (ch. 29), a mount through a teleport trap (ch. 63), a message log as illegal corroboration (ch. 64), a non-team entity (ch. 62), a hearing stalled on purpose (ch. 67). Agatha's action items restore the original rule — every soldier of a defeated team drops dead — and make it us or them (ch. 68). It is won by forfeit, when two warlords go to the twelfth floor with a city (ch. 85). 'This is war, I thought. This is war' (ch. 70, ch. 73, ch. 85).