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Place · Book 4, The Gate of the Feral Gods

The Royal Palace of Princess Donut

The party's own rooms behind a door in every saferoom, bought on the fourth floor with the AI's coupons: three level-three spaces conjoined into a level five, with a manager's door, a two-hour bed, a shower that lowers detectability, a crafting studio and a training room. Named by Donut. Katia's space is part of it; if she leaves, it shrinks.

Segment appearances

Arc

Upgrades

Three food synthesizers (a microwave sandwich and a day-long buff) and the marketplace interface bought early (ch. 3); the level-two engineering and metalworking tables that build a dune buggy in two hours (ch. 4); a level-four sapper's table for rockets (ch. 8); the social media board Carl finally buys, which costs Donut Zev (ch. 14, ch. 17); a trainer's slot filled by a talking head (ch. 24); a shrine to Emberus by the door (ch. 32); a stand-up Frogger (ch. 33).

A daycare, a shelter, a channel

Forty camel and changeling children watch Toy Story, Toy Story 3, Space Jam, The Goonies and The Last Unicorn from Mordecai's library while the town is bombed, overrun and screamed at by a god (ch. 10, ch. 13, ch. 28, ch. 32, ch. 33); half the town shelters there again for the Gate. The toilet stall, with a magic sheet of paper clipped inside the door, is the party's only unwatched channel — until Louis, sick on monkey soup, finds it (ch. 32). Reached from any pub's door: the Toe under a block of dreadnaught, a pazuzu bar, a hatch in a dead world.