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Place · from book 1

The Desperado Club

Known in the first book only as a dagger tattoo burned onto Carl's neck and Donut's shoulder out of a Bronze Asshole's Box, three drink tickets, and a warning that holding a Desperado Pass forfeits a Vanquisher pass. Mordecai will not discuss it before the third floor.

First appears: Book 1

Series arc

Through book 2

Entered (B2 ch. 15): eight signed doors, a pharmacist, an arms dealer, a casino chip, stairs to the Hunting Grounds, and the same room from every door on the floor. Its back room is the only shelter from the blast (B2 ch. 24).

Through book 1

A tattoo, three drink tickets and a refusal to explain. The third floor will.

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 4/48 Ch. 19, Ch. 30, Ch. 32, Ch. 35 · the book's own page
2 — Carl's Doomsday Scenario 12/26 1–2, 12–15, 18, 21–25 · the book's own page

By book

The Desperado Club in book 1 — Dungeon Crawler Carl

A dagger tattoo on Carl's neck and a gold splotch on Donut's back from the Asshole's Boxes (ch. 19), three drink tickets from another (ch. 30), and a note that it forfeits a Vanquisher pass. Mordecai: 'Off limits. You'll learn about the third floors soon enough' (ch. 35).

The Desperado Club in book 2 — Carl's Doomsday Scenario

Entered at last (ch. 15): a public first room, a crocodilian on the members' door, privacy bubbles, bots, nine doors — Bitches, Penis Parade, Jobs, the Silk Road, Restrooms, the unlit Guild-O-Rama, Casino and Hunting Grounds, and an unmarked back room — and the same room from every entrance on the floor. Quint's pharmacy; Pustule's booth (ch. 16); a 100,000-gold comp chip for a casino not yet open (ch. 13). Its back room is the only shelter from the blast and Katia has no pass (ch. 24).