Place · from book 1
The Desperado Club
Known in the first book only as a dagger tattoo burned onto Carl's neck and Donut's shoulder out of a Bronze Asshole's Box, three drink tickets, and a warning that holding a Desperado Pass forfeits a Vanquisher pass. Mordecai will not discuss it before the third floor.
First appears: Book 1
Series arc
Through book 2
Entered (B2 ch. 15): eight signed doors, a pharmacist, an arms dealer, a casino chip, stairs to the Hunting Grounds, and the same room from every door on the floor. Its back room is the only shelter from the blast (B2 ch. 24).
Through book 1
A tattoo, three drink tickets and a refusal to explain. The third floor will.
Where they appear
| Book | Chapters they are in (of the book's) | Where |
|---|---|---|
| 1 — Dungeon Crawler Carl | 4/48 | Ch. 19, Ch. 30, Ch. 32, Ch. 35 · the book's own page |
| 2 — Carl's Doomsday Scenario | 12/26 | 1–2, 12–15, 18, 21–25 · the book's own page |
By book
The Desperado Club in book 1 — Dungeon Crawler Carl
The Desperado Club in book 2 — Carl's Doomsday Scenario
Entered at last (ch. 15): a public first room, a crocodilian on the members' door, privacy bubbles, bots, nine doors — Bitches, Penis Parade, Jobs, the Silk Road, Restrooms, the unlit Guild-O-Rama, Casino and Hunting Grounds, and an unmarked back room — and the same room from every entrance on the floor. Quint's pharmacy; Pustule's booth (ch. 16); a 100,000-gold comp chip for a casino not yet open (ch. 13). Its back room is the only shelter from the blast and Katia has no pass (ch. 24).