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Motif · from book 1

The Syndicate

The interstellar government that owns Dungeon Crawler World and licenses seasons to corporations like Borant; the source of the rules, the common language everyone is suddenly speaking, and — according to a first-floor tutorial guide — the seeding of Earth's culture from outside long before the collapse.

First appears: Book 1

Series arc

As of book 3. The owner above Borant. A rule-book in book 2; in book 3 a court that overturns the AI, a logo etched under every stairwell room that the floor's named lines trace, and a founding story — the ship Escape Velocity, a Vog generation ship, the H'lene at six waystations — that Mordecai reads out of the map.

Open threads

Status is open or resolved; the chapter after it is the last one that moved the thread.

Thread Opened Status
Borant's bankruptcy and the Valtay fleet at the door B1 ch. 36 open · B3 ch. 25 — Hinter refused Borant the cores for the pocket system; 'Something happened back at home.'

All threads: Open threads.

Through book 1

The owner. Book 1's one large claim about it — that it seeded human culture from outside, which is why tusklings wear tuxedos (B1 ch. 27) — is made second-hand and left standing.

Through book 2

Requires hobby potions, forbids printed people outside productions, referees Carl's producer deal, upholds the Celestials until vetoed, and calls sedition on its tunnels a crime (B2 ch. 5, B2 ch. 9, B2 ch. 19, B2 ch. 26).

Through book 3

Its court overturns the AI (B3 ch. 2); its logo is the floor's shape and is etched under every stairwell (B3 ch. 30, B3 ch. 31); its founding — the ship Escape Velocity, a Vog generation ship, the H'lene waystations — is the floor's story (B3 ch. 30).

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 16/48 1, 3–4, 9, 14, 20, 27–29, 32–33, 36, 39, 42–44 · the book's own page
2 — Carl's Doomsday Scenario 7/26 Ch. 3, Ch. 5, Ch. 7, Ch. 9, Ch. 17, Ch. 19, Ch. 26 · the book's own page
3 — The Dungeon Anarchist's Cookbook 9/35 2, 8, 13, 19–20, 29–31, 35 · the book's own page

By book

The Syndicate in book 1 — Dungeon Crawler Carl

The first voice: the planet seized under Syndicate rules, Borant its regent (ch. 1). Mordecai explains it as the government that owns the game and licenses seasons (ch. 4); Lexis, that it owns the main program and permits private ones (ch. 28); Mistress Tiatha, via Brandon, that it seeded human culture from outside so the tusklings could wear tuxedos (ch. 27). Odette adds that the mud-skipper slur was nearly listed as hate speech (ch. 29); Zev, that Syndicate-member productions cannot be refused (ch. 44).

The Syndicate in book 2 — Carl's Doomsday Scenario

Its law requires Earth Hobby Potions (ch. 5); its rules forbid printed people outside a production (ch. 3); its AI referee allows Carl's deal with the producers under strict conditions (ch. 9); its court upholds the Celestial boxes until the veto (epilogue); advocating sedition on its tunnels is a crime (ch. 19).

The Syndicate in book 3 — The Dungeon Anarchist's Cookbook

A court order removing an achievement and overturning the AI (ch. 2); its logo drawn in the floor's named lines and etched under the stairwells (ch. 30, ch. 31); its founding story — Escape Velocity, the Vog ship, the H'lene — told by Mordecai (ch. 30); a journalist's rights Loita ignores (epilogue).