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Place · from book 1

Tutorial guilds

Rooms off the corridors, each holding the guide assigned to whoever enters — Mordecai for Carl and Donut, Mistress Tiatha for the Meadow Lark party — where a crawler's inventory is switched on, boxes are opened and fight notes are reviewed. Viewers can watch the crawler there but not hear the guide.

First appears: Book 1

Series arc

Through book 2

The jury room (B2 ch. 1); Mordecai's room now follows Donut (B2 ch. 13).

Through book 1

Mordecai's rooms, and the one place the cameras go dark — when a kua-tin is present (B1 ch. 36).

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 13/48 1–4, 12, 15, 20, 25, 29, 32, 35, 40, 43 · the book's own page
2 — Carl's Doomsday Scenario 4/26 Ch. 1, Ch. 3, Ch. 12, Ch. 14 · the book's own page

By book

Tutorial guilds in book 1 — Dungeon Crawler Carl

Every guild room contains Mordecai and a different mood: the fussy host of ch. 3, the drunk debrief among empty bottles in ch. 12, the clues lecture in ch. 25, the tidied Bugaboo's room in ch. 47. Viewers can watch the crawler there but not hear the guide (ch. 35); when a kua-tin Admin is present the cameras go off entirely (ch. 36).

Tutorial guilds in book 2 — Carl's Doomsday Scenario

The jury room for race and class (ch. 1, ch. 2); Mordecai's room follows Donut's last saferoom now (ch. 13). There is a guides-only town he cannot get to.