Character · Book 3, The Dungeon Anarchist's Cookbook
Princess Donut
GC, BWR, NW Princess Donut the Queen Anne Chonk — Bea's tortoiseshell Persian show cat, carried into the dungeon under Carl's arm. An Enhanced Pet Biscuit makes her sapient, a tiara makes her royalty, a charisma score in the forties makes her a talker of goblins and a natural on television. Crawler #4,119. Carl is, per the system, her Royal Bodyguard.
Segment appearances
- Chapter 1 — I'm on a train
- Chapter 2 — Transfer station 83
- Chapter 3 — Messages from deceased Crawlers
- Chapter 4 — Limp Richard's books
- Chapter 5 — Vernon the conductor
- Chapter 6 — Banshee Station
- Chapter 7 — The Prize Carousel
- Chapter 8 — The Cookbook's first page
- Chapter 9 — The wheel of fortune
- Chapter 10 — Landmines on the ochre line
- Chapter 11 — Gore-Gore
- Chapter 12 — The Dismemberment Limited
- Chapter 13 — The Ugly-Ass Backpack
- Chapter 14 — Stealing the Nightmare Express
- Chapter 15 — The Abyss
- Chapter 16 — Babababoons
- Chapter 17 — Station and Repair Hub E
- Chapter 18 — The PVP coupon
- Chapter 19 — Frank Q at the bar
- Chapter 20 — Planet Beautiful
- Chapter 21 — Brynhild's Daughters
- Chapter 22 — The kebab plan
- Chapter 23 — Rush
- Chapter 24 — Brynhild's Daughters is no more
- Chapter 25 — Seven hundred hats
- Chapter 26 — Growler Gary
- Chapter 27 — Physical
- Chapter 28 — Plan C
- Chapter 29 — The Bolt of Ophiotaurus
- Chapter 30 — The Syndicate logo
- Chapter 31 — The Iron Tangle, signing off
- Chapter 32 — Prepotente
- Chapter 33 — Death Challenge
- Chapter 34 — Tizquick and Brandy
- Epilogue — Epilogue: the wheel
Arc
The negotiator
Football Hooligan in six minutes (ch. 1); a Bopca talked from 50,000 to 37,500 and then paid with a coupon, so that Wendita cries (ch. 2); a mallet at 150 (ch. 4); 'You're a terrible negotiator, Carl.' Her Character Actor bug — skills kept across floors — is the party's quiet advantage, and Hole, the spell she thinks useless, becomes Surprise One, Two and Three — Mongo's jaws, a dropped bomb, and Carl's hand for a war mage's head (ch. 12) — and a door for clockwork Mongos (ch. 14). Love Vampire at Charisma 100 (ch. 15); level 33 by the end.
The skull
Three cherries at the Desperado Club and a Knife Sharpener's dagger in her back; her Cockroach skill holds and she opens his throat (ch. 8). She sobs — 'Nobody is going to like me now' — and Carl sees she has never blinked at a monster but a person is different (ch. 9). The Savage box's PVP coupons she buries and throws away, and goes to Imani about, not Carl (ch. 18, ch. 20): 'She’s like a child, Carl. She doesn’t process things the way a person does.' D'nadia's goggles make her look like Bea and turn Magic Missile into four lasers (ch. 15); with them she sees Hekla's invisible bolts (ch. 22).
Hekla
She worships Hekla — the Donut Kick, the dream of fighting beside her (ch. 5, ch. 21) — and when Hekla shoots Katia she fires first (ch. 22), and says the thing the book has been circling: 'You made her feel special and loved, but you just wanted to use her and trade her in' (ch. 23). Carl realises why it hits her so hard, and it has to wait. Second Chance on Hekla's corpse and three clockwork Heklas to hold the door (ch. 24). Then a submarine, a lap dance, the Princess Posse, six hundred hats laid at her feet (ch. 20, ch. 28), a rebuke Carl deserved about Katia (ch. 14), and a ride through a wall to a man she would not abandon: 'Who do you think I am? Miss Beatrice?' (ch. 34). She spins the wheel for the fifth floor (epilogue).