Motif · Book 4, The Gate of the Feral Gods
Quests
Mentioned once in the first book: Mordecai says that from the fourth floor the stairwells will be guarded, and crawlers will 'have to complete quests or defeat bosses to get to them.'
Segment appearances
- Chapter 1 — Hump Town
- Chapter 3 — A goose from the sky
- Chapter 4 — The Royal Chariot; Ifechi
- Chapter 6 — City hall
- Chapter 7 — The frog con
- Chapter 10 — Squeeze out the Juice Box
- Chapter 11 — The Vahana
- Chapter 12 — Dolores Doesn't Splat
- Chapter 13 — Gerbils
- Chapter 15 — The Gate of the Feral Gods
- Chapter 21 — Ghazi
- Chapter 24 — Samantha
- Chapter 27 — Leatherface
- Chapter 29 — Where the Red God Glows
- Chapter 30 — Get Orthrus
- Chapter 31 — Emberus, summoned
- Chapter 32 — Acolyte of Emberus
- Chapter 33 — Phase three
Progression
Stay out of city hall (ch. 1, ch. 6); Free Wynne from his bondage, failed inside five minutes (ch. 6, ch. 7); Squeeze out the Juice Box, seventy-five minutes to save a town, won to the AI's disgust (ch. 10, ch. 12); The Gate of the Feral Gods (ch. 15, ch. 27); a bronze one to shelter a town with balloons (ch. 15); the group quests Where the Red God Glows and The Dumber of the Flunkies, no opt-out, Carl the host (ch. 29, ch. 30); the world quest Get Orthrus, failed by everyone, punished with monkey soup (ch. 30, ch. 31); Emberus's own: Find Out Who Killed My Son and Kill Hellik, with smites as deadlines (ch. 32). Mordecai's rule for anything marked feral — 'Stay away from anything marked that' (ch. 9) — does not survive the floor.