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Motif · Book 4, The Gate of the Feral Gods

Quests

Mentioned once in the first book: Mordecai says that from the fourth floor the stairwells will be guarded, and crawlers will 'have to complete quests or defeat bosses to get to them.'

Segment appearances

Progression

Stay out of city hall (ch. 1, ch. 6); Free Wynne from his bondage, failed inside five minutes (ch. 6, ch. 7); Squeeze out the Juice Box, seventy-five minutes to save a town, won to the AI's disgust (ch. 10, ch. 12); The Gate of the Feral Gods (ch. 15, ch. 27); a bronze one to shelter a town with balloons (ch. 15); the group quests Where the Red God Glows and The Dumber of the Flunkies, no opt-out, Carl the host (ch. 29, ch. 30); the world quest Get Orthrus, failed by everyone, punished with monkey soup (ch. 30, ch. 31); Emberus's own: Find Out Who Killed My Son and Kill Hellik, with smites as deadlines (ch. 32). Mordecai's rule for anything marked feral — 'Stay away from anything marked that' (ch. 9) — does not survive the floor.