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Place · Book 4, The Gate of the Feral Gods

Safe rooms

Restaurants, bus stations and storm shelters lifted whole from the surface and set into the maze, where no violence is possible, food is served by surly Bopca Protectors, and three screens count down the collapse, the next episode, and the living. Mobs that attack inside one are teleported out — a rule that cuts both ways.

Segment appearances

Arc

Not every bar is one — the Toe is not (ch. 4), the A.O. in Weird Shit Alley is (ch. 7, ch. 9) — and a saferoom protects Borant's NPCs only while a crawler is inside, which is why Growler Gary died (ch. 4). The personal space is the only real shelter for forty children (ch. 10). A pub in Pandinus; a hatch called the All-Seeing Spleen (ch. 32). The saferoom's shrine appears when Carl takes a god (ch. 32). Monkey soup and crackers for the rest of the floor (ch. 31). Access closes an hour before collapse (ch. 34).