Motif · from book 1
The Syndicate
The interstellar government that owns Dungeon Crawler World and licenses seasons to corporations like Borant; the source of the rules, the common language everyone is suddenly speaking, and — according to a first-floor tutorial guide — the seeding of Earth's culture from outside long before the collapse.
First appears: Book 1
Series arc
As of book 5. Rule-book, court, people — and in book 5 a market: warrants, franchises and prison as frontier labour; a council that forbids suing the AI to slow its decline; liaisons as sheriffs, some of whom go too far; courts that stop nearly every crawl-related case; and a preserved sample of Earth's cocker spaniels that a fan club is suing over.
Open threads
Status is open or resolved; the chapter after it is the last one that moved the thread.
| Thread | Opened | Status |
|---|---|---|
| Borant's bankruptcy and the Valtay fleet at the door | B1 ch. 36 | open · B5 ch. 19 — Independent of its government by court order, fifty-one per cent Valtay; an Emancipation Front inside it; all the lost money now flows to it. |
| Consequences of the flood | B4 ch. 34 | open · B5 ch. 58 — Still flooded, the drains clogged; the Desperado's floors segregated because of it. |
| A council that forbids suing the AI | B5 ch. 53 | open — A used mantis AI that refuses court orders 'It likes the drama.'; 'I' on its cards; the council's ruling and the suits against the council; holds negated on the seventh floor. |
| The Popovs, ineligible, on the surface | B5 ch. 77 | open — A guide who chose a nodling race so they would split into children at death; 'the kinder facility on the surface'; 'We're going to save as many people as we can.' |
All threads: Open threads.
Through book 1
The owner. Book 1's one large claim about it — that it seeded human culture from outside, which is why tusklings wear tuxedos (B1 ch. 27) — is made second-hand and left standing.
Through book 2
Through book 3
Through book 4
Through book 5
Rules that protect inventory but not the crawler (B5 ch. 1); a sub-minister and a tenth-floor citizenship (B5 ch. 3); warrants and franchises, prison as a market (B5 ch. 42); Club Scolopendra and the council's procedures (B5 ch. 53); liaisons as dissenting sheriffs and frozen courts (B5 ch. 59). Its council forbids suing the AI (B5 ch. 60); it preserves cocker spaniels (B5 ch. 41).
Where they appear
| Book | Chapters they are in (of the book's) | Where |
|---|---|---|
| 1 — Dungeon Crawler Carl | 16/48 | 1, 3–4, 9, 14, 20, 27–29, 32–33, 36, 39, 42–44 · the book's own page |
| 2 — Carl's Doomsday Scenario | 7/26 | Ch. 3, Ch. 5, Ch. 7, Ch. 9, Ch. 17, Ch. 19, Ch. 26 · the book's own page |
| 3 — The Dungeon Anarchist's Cookbook | 9/35 | 2, 8, 13, 19–20, 29–31, 35 · the book's own page |
| 4 — The Gate of the Feral Gods | 11/35 | 3, 8, 13, 15, 18–19, 26, 28, 33–35 · the book's own page |
| 5 — The Butcher's Masquerade | 11/78 | 1, 3, 19–21, 32–33, 36, 41–42, 60 · the book's own page |
By book
The Syndicate in book 1 — Dungeon Crawler Carl
The first voice: the planet seized under Syndicate rules, Borant its regent (ch. 1). Mordecai explains it as the government that owns the game and licenses seasons (ch. 4); Lexis, that it owns the main program and permits private ones (ch. 28); Mistress Tiatha, via Brandon, that it seeded human culture from outside so the tusklings could wear tuxedos (ch. 27). Odette adds that the mud-skipper slur was nearly listed as hate speech (ch. 29); Zev, that Syndicate-member productions cannot be refused (ch. 44).
The Syndicate in book 2 — Carl's Doomsday Scenario
Its law requires Earth Hobby Potions (ch. 5); its rules forbid printed people outside a production (ch. 3); its AI referee allows Carl's deal with the producers under strict conditions (ch. 9); its court upholds the Celestial boxes until the veto (epilogue); advocating sedition on its tunnels is a crime (ch. 19).
The Syndicate in book 3 — The Dungeon Anarchist's Cookbook
A court order removing an achievement and overturning the AI (ch. 2); its logo drawn in the floor's named lines and etched under the stairwells (ch. 30, ch. 31); its founding story — Escape Velocity, the Vog ship, the H'lene — told by Mordecai (ch. 30); a journalist's rights Loita ignores (epilogue).
The Syndicate in book 4 — The Gate of the Feral Gods
A court that freezes the world over three items in an inventory and rules 'Lack of Standing for all plaintiffs' (ch. 26); a Liaison who is 'not quite a judge', a council that overrules him, and a rumour that his people take over after the next floor (ch. 19). Seven factions sue and lose seven times, and the AI hands Carl their mothers' photographs (ch. 28). A rule that NPCs cannot be replaced once a floor is made (ch. 34); an Indigenous Species Protection Act that scrambles the natives' implants and a Walk-On List it knows about and never punishes (epilogue). Macro AIs are lifeforms under its law (ch. 28).
The Syndicate in book 5 — The Butcher's Masquerade
Rules that protect inventory but not the crawler (ch. 1); a sub-minister and a tenth-floor citizenship (ch. 3); warrants and franchises, prison as a market (ch. 42); Club Scolopendra and the council's procedures (ch. 53); liaisons as dissenting sheriffs and frozen courts (ch. 59). Its council forbids suing the AI (ch. 60); it preserves cocker spaniels (ch. 41).