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Place · from book 3

The Royal Palace of Princess Donut

The party's own rooms behind a door in every saferoom, bought on the fourth floor with the AI's coupons: three level-three spaces conjoined into a level five, with a manager's door, a two-hour bed, a shower that lowers detectability, a crafting studio and a training room. Named by Donut. Katia's space is part of it; if she leaves, it shrinks.

First appears: Book 3

Series arc

As of book 3. Announced as a mechanic in book 1 — 'Personal spaces will become available for purchase on the fourth level' — and bought in book 3 with the AI's coupons: the Royal Palace of Princess Donut, three level-three spaces conjoined into a level five, with a manager's door for Mordecai, a two-hour bed, a training room and a crafting studio that fills with tables. Katia's whitelist lets thirty Daughters in; a rule change fills it with a train's worth of blood.

Through book 3

Bought on the fourth floor with the AI's coupons and named the Royal Palace of Princess Donut: a level-five conjoined space with a manager's door, a two-hour bed, a training room and a crafting studio that fills with tables (B3 ch. 2, B3 ch. 3, B3 ch. 30). Katia's whitelist lets thirty Daughters in (B3 ch. 21); a rule change fills it with a train's worth of blood (B3 ch. 29). 'this space was just for us and only us' (B3 ch. 25).

Through book 4

Food synthesizers, the marketplace, tables at level two and four, a social board, a trainer's slot filled by a talking head, a shrine, a Frogger (B4 ch. 3, B4 ch. 8, B4 ch. 24, B4 ch. 32). A daycare through a bombing and a god (B4 ch. 10, B4 ch. 28); a toilet stall as the only unwatched channel (B4 ch. 32).

Where they appear

Book Chapters they are in (of the book's) Where
3 — The Dungeon Anarchist's Cookbook 19/35 2–4, 7, 9–10, 13–14, 16, 19–21, 24–27, 29–30, 34 · the book's own page
4 — The Gate of the Feral Gods 20/35 2, 4–5, 7, 9–11, 13, 15, 17–19, 23–24, 27–29, 32–34 · the book's own page

By book

The Royal Palace of Princess Donut in book 3 — The Dungeon Anarchist's Cookbook

Bought with the AI's coupons and Donut's negotiation, conjoined to level five, named by her (ch. 2, ch. 3): a manager's door, a two-hour bed, a shower, a crafting studio and a training room; later a Makeup Table, an Armorer's Workshop, a repair bench, a second alchemy table, a metalworking table, a Bolt-Thrower's Workshop, stolen cooling shelves and a cleaner bot (ch. 10, ch. 13, ch. 20, ch. 30). It hosts a game show (ch. 7), thirty Daughters (ch. 21), a train's worth of blood (ch. 29). 'This space was just for us and only us. The three of us' (ch. 25).

The Royal Palace of Princess Donut in book 4 — The Gate of the Feral Gods
Upgrades

Three food synthesizers (a microwave sandwich and a day-long buff) and the marketplace interface bought early (ch. 3); the level-two engineering and metalworking tables that build a dune buggy in two hours (ch. 4); a level-four sapper's table for rockets (ch. 8); the social media board Carl finally buys, which costs Donut Zev (ch. 14, ch. 17); a trainer's slot filled by a talking head (ch. 24); a shrine to Emberus by the door (ch. 32); a stand-up Frogger (ch. 33).

A daycare, a shelter, a channel

Forty camel and changeling children watch Toy Story, Toy Story 3, Space Jam, The Goonies and The Last Unicorn from Mordecai's library while the town is bombed, overrun and screamed at by a god (ch. 10, ch. 13, ch. 28, ch. 32, ch. 33); half the town shelters there again for the Gate. The toilet stall, with a magic sheet of paper clipped inside the door, is the party's only unwatched channel — until Louis, sick on monkey soup, finds it (ch. 32). Reached from any pub's door: the Toe under a block of dreadnaught, a pazuzu bar, a hatch in a dead world.