Motif · Book 1, Dungeon Crawler Carl
Explosives
Goblin dynamite that sweats, hobgoblin pus with a deodorant-stick detonator, a ton of funpowder, and eventually Carl's own entry in the Dungeon Codex. The skill tree the game keeps rewarding, and the reason a marine technician can drive a level-93 elemental into a stairwell.
Segment appearances
- Chapter 5 — Inventory and the ratings panel
- Chapter 10 — 4,148,111
- Chapter 11 — The Hoarder
- Chapter 12 — Six tiers of bosses
- Chapter 15 — Mapping the first floor
- Chapter 16 — The Goblin Copper Chopper
- Chapter 17 — Building the bomb
- Chapter 19 — You Monster!
- Chapter 20 — Frank Q
- Chapter 24 — The Juicer
- Chapter 32 — The pedicure kit
- Chapter 33 — Plan Pied Piper
- Chapter 34 — The Krakaren Clone
- Chapter 35 — Dragged out by a cat
- Chapter 37 — The janitors
- Chapter 38 — The Rage Elemental
- Chapter 39 — The recap
- Chapter 40 — Bomb Chicken
- Chapter 41 — People buckets
- Chapter 43 — The Maestro explains himself
- Chapter 44 — What Donut overheard
- Chapter 45 — The kobold boss chamber
- Chapter 47 — 124.8 trillion
Progression
A sweating stick of goblin dynamite, thrown in anger at a bug nest (ch. 10), kills three dozen mobs, wounds a boss and unlocks three skills at once (ch. 11). From there the book keeps paying: Rory's bag of grenades (ch. 16); four barrels of funpowder, hobgoblin pus and a deodorant-stick detonator that kill the goblin chieftain and his babies (ch. 17) — and the IED skill, and a Demolitions Workshop menu he cannot open (ch. 19). The lit stick in the rat's inventory is the first trap (ch. 20), and it takes Frank's hand and, indirectly, Yvette's life (ch. 43).
On the second floor he invents. Carl's Jug O' Boom — moonshine, goblin oil, a torch for a cork — gets its own item card ('an unstable, pantsless man who talks to a cat'), a Dungeonpreneur achievement, a Codex entry and a royalty of one gold coin per kill, less a deposit fee of two coins plus 25% (ch. 32, ch. 35, ch. 44). The MOAB launches four kinds of 'babies' from a bike trailer (ch. 40); a level-93 elemental, already in the red, slides on an oil slick into the stairwell hole where an oh-shit baby waits, and the dungeon dissolves it (ch. 40). A Sapper's Table and ten proximity triggers arrive as the reward, for a personal space he cannot buy until the fourth floor (ch. 41).