Place · from book 1
The Desperado Club
Known in the first book only as a dagger tattoo burned onto Carl's neck and Donut's shoulder out of a Bronze Asshole's Box, three drink tickets, and a warning that holding a Desperado Pass forfeits a Vanquisher pass. Mordecai will not discuss it before the third floor.
First appears: Book 1
Series arc
As of book 3. Book 1's pass and book 2's Vegas-and-Mardi-Gras rooms; on the fourth floor a dive bar at any transfer station ending in one, with bodyguards, a casino with a wheel and a trapdoor, rogue guilds, a dagger in Donut's back, and Frank Q at the bar. Katia gets the tattoo.
Open threads
Status is open or resolved; the chapter after it is the last one that moved the thread.
| Thread | Opened | Status |
|---|---|---|
| Damascus Steel and Anaconda go to avenge their mother | B6 ch. 34 | open · B7 ch. 39 — Hamed runs the Desperado Club with bodyguards 'Not exactly NPCs'; Damascus walks past a door alive; both sons missing afterward. |
All threads: Open threads.
Through book 1
A tattoo, three drink tickets and a refusal to explain. The third floor will.
Through book 2
Through book 3
Through book 4
Through book 5
Orren's office is entered through it (B5 ch. 1); its Zockau entrance collapses on the hunters inside (B5 ch. 5); Hurk designed it and is paid in compliments (B5 ch. 31, B5 ch. 33). By the end its floors are segregated, a hidden stair connects the bathrooms, and the Hunting Grounds level's casino carpet leads to the liaison again (B5 ch. 58, B5 ch. 59).
Through book 6
Through book 7
Where they appear
| Book | Chapters they are in (of the book's) | Where |
|---|---|---|
| 1 — Dungeon Crawler Carl | 4/48 | Ch. 19, Ch. 30, Ch. 32, Ch. 35 · the book's own page |
| 2 — Carl's Doomsday Scenario | 12/26 | 1–2, 12–15, 18, 21–25 · the book's own page |
| 3 — The Dungeon Anarchist's Cookbook | 14/35 | 6–7, 9, 12–14, 17–19, 21, 24–25, 29, 32 · the book's own page |
| 4 — The Gate of the Feral Gods | 17/35 | 1–2, 6–8, 10, 14–15, 19, 23–25, 28–29, 32–34 · the book's own page |
| 5 — The Butcher's Masquerade | 16/78 | 1, 3–6, 8, 10, 21, 31, 33, 37, 52, 54, 56, 58, 60 · the book's own page |
| 6 — The Eye of the Bedlam Bride | 28/74 | 5, 8, 10–12, 14–15, 18–20, 22–24, 27–28, 30, 32–35, 38, 40, 48, 51, 54, 56–57, 59 · the book's own page |
| 7 — This Inevitable Ruin | 21/89 | 0, 2, 4, 8–11, 16, 23, 28, 30, 35, 39, 46, 52, 56, 63, 67, 69, 82, 88 · the book's own page |
By book
The Desperado Club in book 1 — Dungeon Crawler Carl
The Desperado Club in book 2 — Carl's Doomsday Scenario
Entered at last (ch. 15): a public first room, a crocodilian on the members' door, privacy bubbles, bots, nine doors — Bitches, Penis Parade, Jobs, the Silk Road, Restrooms, the unlit Guild-O-Rama, Casino and Hunting Grounds, and an unmarked back room — and the same room from every entrance on the floor. Quint's pharmacy; Pustule's booth (ch. 16); a 100,000-gold comp chip for a casino not yet open (ch. 13). Its back room is the only shelter from the blast and Katia has no pass (ch. 24).
The Desperado Club in book 3 — The Dungeon Anarchist's Cookbook
A dive bar at any transfer station ending in 1 (ch. 6); private security for 500; Elle at the bar, Imani through the door, a Knife Sharpener dead on the floor (ch. 8); Astrid's apology, the casino, Tito's wheel, stairways down to the Hunting Grounds and Larracos (ch. 9); rogue guilds opening (ch. 9, ch. 14); Bitches and Penis Parade (ch. 19); Frank Q at the bar and Chris walking out (ch. 19, ch. 20). Katia gets her tattoo at the end (ch. 25).
The Desperado Club in book 4 — The Gate of the Feral Gods
A dive bar in Hump Town with a third bodyguard, Very Sullen, the Penis Parade's hats and boas, and a booth where the tomb raiders get their map (ch. 7, ch. 8); an office where a Syndicate liaison sits (ch. 19); the Silk Road's Pustule for detonator pus. Its door is the requirement for a rescue: every gate opens from a Desperado, and a bubble whose entry pub is destroyed cannot be reached (ch. 32, ch. 33). Katia's last hug is at its ground-level entrance (ch. 33). The ninth floor's entrance bar is drowned with the market (ch. 34).
The Desperado Club in book 5 — The Butcher's Masquerade
Orren's office is entered through it (ch. 1); its Zockau entrance collapses on the hunters inside (ch. 5); Hurk designed it and is paid in compliments (ch. 31, ch. 33). By the end its floors are segregated, a hidden stair connects the bathrooms, and the Hunting Grounds level's casino carpet leads to the liaison again (ch. 58, ch. 59).
The Desperado Club in book 6 — The Eye of the Bedlam Bride
A middle floor with a real casino (ch. 22); the Penis Parade and a portal in a closet (ch. 23); secret passages, drug dens, a potion market (ch. 24); a demon through the knife game, an assassination in the kitchen, vorpals through the floor, closed for remodelling (ch. 32–ch. 34); rebuilt by hand (ch. 51).
The Desperado Club in book 7 — This Inevitable Ruin
A 1960s concrete box on ring four under new management, every crawler banned by Clarabelle; a kitchen panel to Juice Box's war room; Hunger Hammy kissing Louis (ch. 8–ch. 10). Its manager is the Night Wyrm (ch. 10); Orren's office has a new hall and a painting of Astrid (ch. 36); its Cosmic Lounge carries Rust's harem to the eighteenth (ch. 82).