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Motif · from book 1

Elites

A kind of boss Mordecai sets apart from the six main types — 'There are also others, but those are called elites' — and tells Carl not to worry about yet. On the second floor the Laminak Rev-Up Consultants carry the word in their name.

First appears: Book 1

Series arc

As of book 3. One word in Mordecai's book-1 taxonomy; in book 2 Signet, Grimaldi and Apollon — named mobs with scripts, serials and producers. Book 3 names none; its NPCs are employees.

Open threads

Status is open or resolved; the chapter after it is the last one that moved the thread.

Thread Opened Status
The Vengeance of the Daughter contract for the sixth floor B2 ch. 11 resolved · B5 ch. 76 — Signet assaulted Fort Freedom and then died at the masquerade by her own hand; 'Quest Complete. The Vengeance of the Daughter' in the pit.

All threads: Open threads.

Through book 1

One word from Mordecai's boss taxonomy: 'those are called elites. You won't need to worry about them just yet' (B1 ch. 12).

Through book 2

Signet, Grimaldi, Apollon (B2 ch. 6, B2 ch. 10); Mordecai's definition (B2 ch. 7); Carl's finding that aiding the narrative is safer than fighting it (B2 ch. 11).

Through book 4

Signet in a fountain; Remex recalled; Ping, a spell for finding elites and hunters (B4 ch. 21, B4 ch. 24, B4 ch. 32).

Through book 5

Elites do not level (B5 ch. 13); they are not autonomous, and the showrunners send suggestions (B5 ch. 16); hunters avoid them (B5 ch. 24); a program's climax that its elite lost (B5 ch. 47). Whether they can be woken is the book's experiment (B5 ch. 63, B5 ch. 68, B5 ch. 73).

The bestiary

Every » This is a… card the system shows, 63 through book 5: the first line of each.

Book 1 — Dungeon Crawler Carl (10)
  • B1 ch. 2 — rendition of a Kua-Tin, the dominant species of the Borant System and principal owners of the Borant…
  • B1 ch. 3 — Safe Zone
  • B1 ch. 3 — Non-Combatant NPC
  • B1 ch. 7 — Fleeting item!
  • B1 ch. 7 — Unique* item!
  • B1 ch. 9 — Non-Combatant NPC
  • B1 ch. 30 — shaping tool. May only be used at a workbench. Assists in shaping materials into something else. You might…
  • B1 ch. 35 — Non-Combatant NPC
  • B1 ch. 36 — Dungeon Admin
  • B1 ch. 46 — pet-class mob
Book 2 — Carl's Doomsday Scenario (9)
Book 3 — The Dungeon Anarchist's Cookbook (13)
  • B3 ch. 2 — Non-Combatant NPC
  • B3 ch. 2 — Non-Combatant NPC
  • B3 ch. 5 — non-combatant NPC
  • B3 ch. 5 — trap monster
  • B3 ch. 7 — unique item
  • B3 ch. 12 — pass or fail quest. Failure has consequences
  • B3 ch. 14 — non-combatant NPC
  • B3 ch. 15 — Unique Item
  • B3 ch. 17 — Non-Combatant NPC
  • B3 ch. 22 — Phased item. It is invisible. It will hide its entry point and will only be discovered if it is physically…
  • B3 ch. 24 — unique item
  • B3 ch. 24 — repeating, ranged weapon. It has the buffet enchantment, meaning it will not run out of basic ammunition. You…
  • B3 ch. 33 — minion of the Mimic Rex
Book 4 — The Gate of the Feral Gods (8)
  • B4 ch. 2 — unique item
  • B4 ch. 9 — bereft Minion of Shamus Chaindrive
  • B4 ch. 22 — minion of Psamathe
  • B4 ch. 27 — minion of Lusca
  • B4 ch. 29 — bereft pet of Geyrun
  • B4 ch. 30 — world quest! All living crawlers on the fifth floor will receive this message!
  • B4 ch. 31 — locked god. There will be no sponsors of this deity this season
  • B4 ch. 34 — unique item!
Book 5 — The Butcher's Masquerade (23)
  • B5 ch. 1 — Non-Combatant NPC
  • B5 ch. 2 — pet of Hunter Zabit
  • B5 ch. 2 — Non-Combatant NPC
  • B5 ch. 5 — Unaffiliated Hunter
  • B5 ch. 6 — pet of Crawler Miriam Dom
  • B5 ch. 15 — regular arrow, but the tip is dipped in a poison that will inflict you with Enthusiastic Double Gonorrhea
  • B5 ch. 19 — automated message
  • B5 ch. 19 — planet-wide message
  • B5 ch. 28 — Recycled Trap
  • B5 ch. 28 — feather. It’s pink. It’s garbage. Fuck off with making me describe this shit. Do you want me to describe the…
  • B5 ch. 35 — regular arrow, but the tip is dipped in a poison that will inflict you with Enthusiastic Double Gonorrhea
  • B5 ch. 42 — Fleeting item!
  • B5 ch. 42 — Unique* item!
  • B5 ch. 44 — minion of Big Tina
  • B5 ch. 45 — minion of Big Tina
  • B5 ch. 46 — Bereft Minion of Viscount Fog
  • B5 ch. 48 — world quest! All crawlers and all hunters currently active on the sixth floor will receive this quest!
  • B5 ch. 49 — minion of Princess Donut
  • B5 ch. 51 — high elf. A DNA test would tell you that they’re identical to bush elves, but that’s only because DNA tests…
  • B5 ch. 58 — Unaffiliated Hunter
  • B5 ch. 63 — small hammer. It’s enchanted. That means it’s magical. It just doesn’t do anything magical
  • B5 ch. 63 — stick. It’s enchanted. It’s not a wand, but when used correctly, it can do something truly magical
  • B5 ch. 66 — depiction of Scolopendra. She’s dreaming. It’s said when she finally awakens, she will destroy everything and…

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 4/48 Ch. 12, Ch. 32, Ch. 33, Ch. 36 · the book's own page
2 — Carl's Doomsday Scenario 11/26 3, 6–11, 13–15, 17 · the book's own page
4 — The Gate of the Feral Gods 2/35 Ch. 21, Ch. 32 · the book's own page
5 — The Butcher's Masquerade 21/78 2, 6, 10–11, 13–17, 24–25, 28, 44–45, 47, 49, 63–64, 66, 69, 76 · the book's own page

By book

Elites in book 1 — Dungeon Crawler Carl

Mordecai's boss taxonomy ends with 'There are also others, but those are called elites. You won't need to worry about them just yet' (ch. 12). The laminak fairies' 'Consultant Elite' rank is a different use of the word (ch. 32, ch. 33).

Elites in book 2 — Carl's Doomsday Scenario

Signet (ch. 6), Grimaldi and Apollon (ch. 10), an elephant-headed one leading crawlers into Bitches, a gnoll brained by Lucia Mar (ch. 15). Mordecai's definition (ch. 7): printed, imprinted, nudged, plot-armoured, free to travel between urban floors, and never to be trusted. Carl's amendment: if you aid the narrative, the writers might help you (ch. 7, ch. 11).

Elites in book 4 — The Gate of the Feral Gods

Tsarina Signet remembered in a glass fountain (ch. 21); Remex recalled as a soul leech capacitor when a withering spirit turns up (ch. 24). Ping, from the platinum box, is a spell for finding elites and hunters (ch. 32).

Elites in book 5 — The Butcher's Masquerade

Elites do not level (ch. 13); they are not autonomous, and the showrunners send suggestions (ch. 16); hunters avoid them (ch. 24); a program's climax that its elite lost (ch. 47). Whether they can be woken is the book's experiment (ch. 63, ch. 68, ch. 73).