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Motif · from book 1

Loot boxes

Bronze, silver, gold, platinum and legendary boxes awarded for achievements — mostly torches, potions and pet biscuits, occasionally a Nightgaunt Cloak, a war gauntlet or a pair of enchanted boxer shorts. Odette says it plainly: the boxes are not random, and complaining about pants is why there are no pants.

First appears: Book 1

Series arc

As of book 3. Odette's rule — the boxes serve the show — meets a new kind of box in book 3: the first benefactor boxes from sponsors. The Valtay's holds a pill, D'nadia's a pair of goggles, Formidable's one bolt. The AI's coupons after the court veto, and fan boxes that deliver a saddle and a game-show host, are the others.

Through book 1

Bronze and silver boxes are torches and potions; the Gold Apparel Box for entering without pants holds a Nightgaunt Cloak and a Trollskin Shirt (B1 ch. 2, B1 ch. 5). The pattern is visible by the Juicer: the shuriken and the war gauntlet arrive exactly when Carl needs a fist that will not break (B1 ch. 25); the BigBoi Boxers' Protective Shell arrives three chapters before the Rage Elemental (B1 ch. 35, B1 ch. 38); Determine Value potions keep coming until the History tab exposes the Valtay items (B1 ch. 19, B1 ch. 25, B1 ch. 47). Odette says it outright (B1 ch. 29): the boxes serve the show, and the AI will 'fuck you right in the ass at the worst possible moment' if that is more interesting. Donut has 230 torches (B1 ch. 29).

Through book 2

Earth Boxes that reach into memory — a candle, a cat tree, a cactus, the Sacketts (B2 ch. 5); a Scroll of Upgrade that makes boxers the best item Carl owns and takes his pants and a casino chip from the Lucky Bastard box (B2 ch. 13); fan boxes (B2 ch. 17); and the Celestial box, 2,145 ever given, worth enough to make a crawler nearly immortal — eighty-three of them awarded and eighty-two vetoed (B2 ch. 26).

Through book 3

The AI's coupons after the veto (B3 ch. 2); a saddle and a game show from two fan boxes (B3 ch. 7); a trapped suitcase (B3 ch. 5); benefactor boxes at last — a pill from the Valtay (B3 ch. 13), goggles from a princess (B3 ch. 15), one bolt from another (B3 ch. 29); a Big Daddy box of toothpaste (B3 ch. 15); a riot shield and a baton (B3 ch. 29). 'Troll or not, you’re getting more and more powerful.'

Through book 4

Water-breathing scrolls and antidotes as a hint about the floor (B4 ch. 2); a Legendary Deity's Box and a Platinum Spicy Box for surviving a god (B4 ch. 2); a benefactor's upgrade to last floor's goggles as the cheap way to build a Legendary item (B4 ch. 9); boss boxes worth less each floor, city-boss and up from now on (B4 ch. 23); seven Summary Judgement boxes from a won lawsuit, each with a stock certificate and a mother's photograph (B4 ch. 28); a Platinum Fan Box with voting (B4 ch. 28); a Savage Box with fuzzy handcuffs (B4 ch. 32); an Emergency Platinum Benefactor Box, which Mordecai guesses was the most expensive in the game's history, holding a head-thrower (B4 ch. 34).

Through book 5

Thirty-four Hunter-Killer Boxes opened in a row (B5 ch. 8); Emberus's first boon is a dud, plus fifty per cent to fire spells Carl does not have (B5 ch. 24); the Apostate Box is a tattoo, and an achievement is its own reward because the boss box was already given (B5 ch. 36); a goat wastes an emergency benefactor box in the open (B5 ch. 49); an Odious Creeper's boss box gives satchel bombs (B5 ch. 55); benefactor boxes to other crawlers that hold gifts meant for Donut, all the Apothecary's but Katia's (B5 ch. 57, B5 ch. 63).

The boxes

Every box the text names, by book and tier (a count in brackets when the line says ×n).

Book Bronze Silver Gold Platinum Legendary Celestial All
1 14 7 8 2 2 — 33
2 1 7 4 4 — — 16
3 2 1 4 4 — — 11
4 2 13 4 9 1 1 30
5 — 3 42 4 — — 49
Book 1 — Dungeon Crawler Carl (33)
Book 2 — Carl's Doomsday Scenario (16)
Book 3 — The Dungeon Anarchist's Cookbook (11)
Book 4 — The Gate of the Feral Gods (24)
Book 5 — The Butcher's Masquerade (16)

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 21/48 2, 4–9, 12–13, 16, 19, 22, 25, 29–31, 35, 43–44, 46–47 · the book's own page
2 — Carl's Doomsday Scenario 7/26 Ch. 5, Ch. 8, Ch. 12, Ch. 13, Ch. 21, Ch. 22, Ch. 26 · the book's own page
3 — The Dungeon Anarchist's Cookbook 13/35 2–3, 5–6, 8, 12–13, 15, 18, 20, 25, 31, 35 · the book's own page
4 — The Gate of the Feral Gods 7/35 Ch. 2, Ch. 3, Ch. 11, Ch. 18, Ch. 23, Ch. 28, Ch. 34 · the book's own page
5 — The Butcher's Masquerade 8/78 Ch. 3, Ch. 6, Ch. 8, Ch. 24, Ch. 36, Ch. 49, Ch. 51, Ch. 55 · the book's own page

By book

Loot boxes in book 1 — Dungeon Crawler Carl

Bronze and silver boxes are torches and potions; the Gold Apparel Box for entering without pants holds a Nightgaunt Cloak and a Trollskin Shirt (ch. 2, ch. 5). The pattern is visible by the Juicer: the shuriken and the war gauntlet arrive exactly when Carl needs a fist that will not break (ch. 25); the BigBoi Boxers' Protective Shell arrives three chapters before the Rage Elemental (ch. 35, ch. 38); Determine Value potions keep coming until the History tab exposes the Valtay items (ch. 19, ch. 25, ch. 47). Odette says it outright (ch. 29): the boxes serve the show, and the AI will 'fuck you right in the ass at the worst possible moment' if that is more interesting. Donut has 230 torches (ch. 29).

Loot boxes in book 2 — Carl's Doomsday Scenario

Earth Boxes that reach into memory — a candle, a cat tree, a cactus, the Sacketts (ch. 5); a Scroll of Upgrade that makes boxers the best item Carl owns and takes his pants and a casino chip from the Lucky Bastard box (ch. 13); fan boxes (ch. 17); and the Celestial box, 2,145 ever given, worth enough to make a crawler nearly immortal — eighty-three of them awarded and eighty-two vetoed (epilogue).

Loot boxes in book 3 — The Dungeon Anarchist's Cookbook

The AI's coupons after the veto (ch. 2); a saddle and a game show from two fan boxes (ch. 7); a trapped suitcase (ch. 5); benefactor boxes at last — a pill from the Valtay (ch. 13), goggles from a princess (ch. 15), one bolt from another (ch. 29); a Big Daddy box of toothpaste (ch. 15); a riot shield and a baton (ch. 29). 'Troll or not, you’re getting more and more powerful.'

Loot boxes in book 4 — The Gate of the Feral Gods

Water-breathing scrolls and antidotes as a hint about the floor (ch. 2); a Legendary Deity's Box and a Platinum Spicy Box for surviving a god (ch. 2); a benefactor's upgrade to last floor's goggles as the cheap way to build a Legendary item (ch. 9); boss boxes worth less each floor, city-boss and up from now on (ch. 23); seven Summary Judgement boxes from a won lawsuit, each with a stock certificate and a mother's photograph (ch. 28); a Platinum Fan Box with voting (ch. 28); a Savage Box with fuzzy handcuffs (ch. 32); an Emergency Platinum Benefactor Box, which Mordecai guesses was the most expensive in the game's history, holding a head-thrower (ch. 34).

Loot boxes in book 5 — The Butcher's Masquerade

Thirty-four Hunter-Killer Boxes opened in a row (ch. 8); Emberus's first boon is a dud, plus fifty per cent to fire spells Carl does not have (ch. 24); the Apostate Box is a tattoo, and an achievement is its own reward because the boss box was already given (ch. 36); a goat wastes an emergency benefactor box in the open (ch. 49); an Odious Creeper's boss box gives satchel bombs (ch. 55); benefactor boxes to other crawlers that hold gifts meant for Donut, all the Apothecary's but Katia's (ch. 57, ch. 63).