Motif · from book 1
Elites
A kind of boss Mordecai sets apart from the six main types — 'There are also others, but those are called elites' — and tells Carl not to worry about yet. On the second floor the Laminak Rev-Up Consultants carry the word in their name.
First appears: Book 1
Series arc
As of book 3. One word in Mordecai's book-1 taxonomy; in book 2 Signet, Grimaldi and Apollon — named mobs with scripts, serials and producers. Book 3 names none; its NPCs are employees.
Open threads
Status is open or resolved; the chapter after it is the last one that moved the thread.
| Thread | Opened | Status |
|---|---|---|
| The Vengeance of the Daughter contract for the sixth floor | B2 ch. 11 | resolved · B5 ch. 76 — Signet assaulted Fort Freedom and then died at the masquerade by her own hand; 'Quest Complete. The Vengeance of the Daughter' in the pit. |
All threads: Open threads.
Through book 1
One word from Mordecai's boss taxonomy: 'those are called elites. You won't need to worry about them just yet' (B1 ch. 12).
Through book 2
Through book 4
Through book 5
The bestiary
Every » This is a… card the system shows, 93 through book 6: the first line of each.
Book 1 — Dungeon Crawler Carl (10)
- B1 ch. 2 — rendition of a Kua-Tin, the dominant species of the Borant System and principal owners of the Borant…
- B1 ch. 3 — Safe Zone
- B1 ch. 3 — Non-Combatant NPC
- B1 ch. 7 — Fleeting item!
- B1 ch. 7 — Unique* item!
- B1 ch. 9 — Non-Combatant NPC
- B1 ch. 30 — shaping tool. May only be used at a workbench. Assists in shaping materials into something else. You might…
- B1 ch. 35 — Non-Combatant NPC
- B1 ch. 36 — Dungeon Admin
- B1 ch. 46 — pet-class mob
Book 2 — Carl's Doomsday Scenario (9)
- B2 ch. 1 — Non-Combatant NPC
- B2 ch. 2 — Monk subclass
- B2 ch. 6 — Elite
- B2 ch. 10 — Elite
- B2 ch. 13 — Fleeting item!
- B2 ch. 13 — comp chip, and it may not be sold or transferred. You may not redeem this chip directly for gold. This chip…
- B2 ch. 15 — Non-Combatant NPC
- B2 ch. 15 — non-combatant NPC
- B2 ch. 24 — Bereft Minion of Miss Quill
Book 3 — The Dungeon Anarchist's Cookbook (13)
- B3 ch. 2 — Non-Combatant NPC
- B3 ch. 2 — Non-Combatant NPC
- B3 ch. 5 — non-combatant NPC
- B3 ch. 5 — trap monster
- B3 ch. 7 — unique item
- B3 ch. 12 — pass or fail quest. Failure has consequences
- B3 ch. 14 — non-combatant NPC
- B3 ch. 15 — Unique Item
- B3 ch. 17 — Non-Combatant NPC
- B3 ch. 22 — Phased item. It is invisible. It will hide its entry point and will only be discovered if it is physically…
- B3 ch. 24 — unique item
- B3 ch. 24 — repeating, ranged weapon. It has the buffet enchantment, meaning it will not run out of basic ammunition. You…
- B3 ch. 33 — minion of the Mimic Rex
Book 4 — The Gate of the Feral Gods (8)
- B4 ch. 2 — unique item
- B4 ch. 9 — bereft Minion of Shamus Chaindrive
- B4 ch. 22 — minion of Psamathe
- B4 ch. 27 — minion of Lusca
- B4 ch. 29 — bereft pet of Geyrun
- B4 ch. 30 — world quest! All living crawlers on the fifth floor will receive this message!
- B4 ch. 31 — locked god. There will be no sponsors of this deity this season
- B4 ch. 34 — unique item!
Book 5 — The Butcher's Masquerade (23)
- B5 ch. 1 — Non-Combatant NPC
- B5 ch. 2 — pet of Hunter Zabit
- B5 ch. 2 — Non-Combatant NPC
- B5 ch. 5 — Unaffiliated Hunter
- B5 ch. 6 — pet of Crawler Miriam Dom
- B5 ch. 15 — regular arrow, but the tip is dipped in a poison that will inflict you with Enthusiastic Double Gonorrhea
- B5 ch. 19 — automated message
- B5 ch. 19 — planet-wide message
- B5 ch. 28 — Recycled Trap
- B5 ch. 28 — feather. It’s pink. It’s garbage. Fuck off with making me describe this shit. Do you want me to describe the…
- B5 ch. 35 — regular arrow, but the tip is dipped in a poison that will inflict you with Enthusiastic Double Gonorrhea
- B5 ch. 42 — Fleeting item!
- B5 ch. 42 — Unique* item!
- B5 ch. 44 — minion of Big Tina
- B5 ch. 45 — minion of Big Tina
- B5 ch. 46 — Bereft Minion of Viscount Fog
- B5 ch. 48 — world quest! All crawlers and all hunters currently active on the sixth floor will receive this quest!
- B5 ch. 49 — minion of Princess Donut
- B5 ch. 51 — high elf. A DNA test would tell you that they’re identical to bush elves, but that’s only because DNA tests…
- B5 ch. 58 — Unaffiliated Hunter
- B5 ch. 63 — small hammer. It’s enchanted. That means it’s magical. It just doesn’t do anything magical
- B5 ch. 63 — stick. It’s enchanted. It’s not a wand, but when used correctly, it can do something truly magical
- B5 ch. 66 — depiction of Scolopendra. She’s dreaming. It’s said when she finally awakens, she will destroy everything and…
Book 6 — The Eye of the Bedlam Bride (30)
- B6 ch. 2 — non-combatant NPC
- B6 ch. 3 — divine item
- B6 ch. 3 — unique item
- B6 ch. 3 — fleeting item
- B6 ch. 6 — aquatic mob
- B6 ch. 6 — melee mob
- B6 ch. 6 — tank mob
- B6 ch. 10 — little obvious since you’re locked in here, but this is a compulsory quest. You can take your time with this…
- B6 ch. 10 — non-corporeal monster
- B6 ch. 11 — non-corporeal spirit
- B6 ch. 14 — non-corporeal mob
- B6 ch. 14 — affliction-dealing mob
- B6 ch. 17 — locked deity. She will not be sponsored this season
- B6 ch. 18 — high-ranking cleric of Hellik. You will receive a boon from Emberus if you kill this NPC. You probably don’t…
- B6 ch. 18 — non-combatant NPC
- B6 ch. 22 — undead mob
- B6 ch. 22 — ranged mob
- B6 ch. 22 — healer mob
- B6 ch. 23 — new lesson to me. She’s been teaching me so many things, about who I am. About what I am. What I really am.…
- B6 ch. 26 — demi-god
- B6 ch. 39 — ranged mob
- B6 ch. 39 — healer mob
- B6 ch. 39 — affliction-dealing mob
- B6 ch. 41 — turkey. You know, gobble gobble. Roast at 325 for about 13-15 minutes per pound. Season with rosemary, sage,…
- B6 ch. 48 — non-combatant NPC
- B6 ch. 52 — non-combatant NPC
- B6 ch. 62 — regional quest. All crawlers within the area of Cuba have been added to this quest
- B6 ch. 64 — sapient weapon
- B6 ch. 64 — incremental-damage weapon
- B6 ch. 66 — hybrid world quest. All crawlers who are dumb enough to still be stuck on the eighth floor have been added to…
Where they appear
| Book | Chapters they are in (of the book's) | Where |
|---|---|---|
| 1 — Dungeon Crawler Carl | 4/48 | Ch. 12, Ch. 32, Ch. 33, Ch. 36 · the book's own page |
| 2 — Carl's Doomsday Scenario | 11/26 | 3, 6–11, 13–15, 17 · the book's own page |
| 4 — The Gate of the Feral Gods | 2/35 | Ch. 21, Ch. 32 · the book's own page |
| 5 — The Butcher's Masquerade | 21/78 | 2, 6, 10–11, 13–17, 24–25, 28, 44–45, 47, 49, 63–64, 66, 69, 76 · the book's own page |
| 6 — The Eye of the Bedlam Bride | 5/74 | Ch. 6, Ch. 19, Ch. 23, Ch. 52, Ch. 61 · the book's own page |
By book
Elites in book 1 — Dungeon Crawler Carl
Elites in book 2 — Carl's Doomsday Scenario
Signet (ch. 6), Grimaldi and Apollon (ch. 10), an elephant-headed one leading crawlers into Bitches, a gnoll brained by Lucia Mar (ch. 15). Mordecai's definition (ch. 7): printed, imprinted, nudged, plot-armoured, free to travel between urban floors, and never to be trusted. Carl's amendment: if you aid the narrative, the writers might help you (ch. 7, ch. 11).
Elites in book 4 — The Gate of the Feral Gods
Elites in book 5 — The Butcher's Masquerade
Elites in book 6 — The Eye of the Bedlam Bride
Donut prefers to offer her talents to everyone, not an elite few (ch. 6); the ninth floor is the playground of governments and the rich, the twelfth where the true elites play (ch. 19); the ultra-elite on an island eating panda bears (ch. 23); Hereford War Machines outfits the most elite mercenary squads (ch. 52); the elites' scheming for the Ascendency, with the crawlers as sand in an hourglass (ch. 61). The dungeon's elites: Shi Maria as a city boss; the Madre; a hydra made for the Royal Court (ch. 26, ch. 46, ch. 55).