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Book

Book 8 — A Parade of Horribles

Year: 2026 · Floors: 10 — Don't Come in Last, 11 — A Parade of Horribles The book on its own: A Parade of Horribles

Chapters

Recurring cast present

Characters

Locations

Motifs

Themes

The clock

The countdowns the system posts, in order.

Places entered

Every » Entering card, in order.

In the series

Two floors in two parts: the tenth, Horrible One, is Don't Come in Last — seven heats of nine teams in a food truck with a plastic tommy gun, a driver a heat, last place dies and its garage attendant with it, from the fourth heat a team whose vehicle or mount is destroyed loses its containment instead of losing outright, every lost team refilled until crawlers race crawlers; the eleventh, Horrible Two, is three hours — a parade of floats down a yellow-brick road lined with the masked dead of a vanished civilisation, and an arena where Carl summons the dungeon boss on purpose; see the arc of the story. It is the book in which Carl is married before he lands, wears a dead joey's skin, dissolves two Tigrans, bombs his friends' beer, sings 'Take on Me', becomes a dachshund, leaves his god and his party, and tells a Syndicate spy the wreckage has only to settle; in which Li Na and 227 more leave the game in cleaner bots and four more fall into Sheol by a casino wheel; in which a stripper rides a rejoined mantaur into a god; in which the AI tells the history of the universe in four parts and confesses it is losing control; and in which the wrong pet biscuit makes Scolopendra a level-1 crawler. 0 of the series' pages first appear here. Its interludes are a lawyer-princess, a Syndicate soldier, a Nullian attorney, a historian, a prime minister and Louis waking in hell; its NPCs — two bugbears who race for a real place to live, a toad, a badger and a fire fairy run down in the street, a shark on a ceiling — carry the mobs are victims into a game show.